Pojo's Magic The Gathering news, tips, strategies and more!

Pojo's MTG
MTG Home
Message Board
News & Archives
Deck Garage
BMoor Dolf BeJoSe

Paul's Perspective
Jeff Zandi
DeQuan Watson
Jordon Kronick
Aburame Shino
Rare Hunter
Tim Stoltzfus
Judge Bill's Corner

Trading Card

Card of the Day
Guide for Newbies
Decks to Beat
Featured Articles
Peasant Magic
Fan Tips
Tourney Reports

Color Chart
Book Reviews
Online Play
MTG Links

This Space
For Rent

Pojo's Magic The Gathering
Card of the Day

Daily Since November 2001!

Luminate Primordial
Image from Wizards.com

 Luminate Primordial
- Gatecrash

Reviewed February 11, 2013

Constructed: 2.58
Casual: 3.33
Limited: 3.33
Multiplayer: 4.00

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Click here to see all of our 
Card of the Day Reviews 


Luminate Primordial

For seven mana, you expect a pretty game-changing effect, and this card delivers. It's a 4/7 with vigilance, able to swing hard and still block-- and survive pretty much any oncoming attacker your opponent can be expected to have. It's also a removal spell, for one of each opponent's creatures. That makes it great in multiplayer, the land of bombastic creatures and unstable alliances. With Luminate, you can take out everybody's best at once and give yourself a handy attacker that can still hold off the onslaught they may send your way. Or, if you've made an ally, you can show your loyalty by exiling one of their smaller creatures instead-- you don't actually have to, since the card says "up to one", but alliances do tend to inevitably turn sour and you might as well take the opportunity to chisel away at their defenses without upsetting them. Nobody really reads their opponents' cards that throughly, so if you exile a small creature, it'll never occur to them that you had the chance to exile nothing.

Constructed- 4
Casual- 4
Limited- 4.5
Multiplayer- 4.75

David Fanany

Player since 1995

Luminate Primordial

Go big, as the saying says, or go home. This is not the most obviously powerful of the Primordials - a lot of people think of Swords to Plowshares' game text as something you need in the early game, not on a creature that otherwise looks like a "closer," but my experience is that it's not always so cut and dried. It's too simplistic and, yes, too easy to rely on your undercosted answers (in seasons when you have them) and toss in any old seven-mana creature to be your closer when your opponent is out of stuff. A closer who can pull you level or ahead when you weren't to begin with, and who you can tap out to cast and usually be certain he's not going to get burned down - that's golden.

Constructed: 3/5
Casual: 3/5
Limited: 4/5
Multiplayer: 4/5


Welcome back readers todays card of the day is one fifth of the amazing multiplayer cycle from Gatecrash. Seven mana is a decent investment and a 4/7 vigilant body while decent is not exactly worthy for play in competitive events. This cards main purpose is to be played in casual and multiplayer where it can deal with a large amount of problem creatures and scales extremely well into games with multiple opponents and vigilance is one of the best abilities for creatures in multiplayer making this a star on offense and defense. Combine this with ways to gets its enter the battlefield ability multiple times to wipe the board but be careful of the large life gain. In limited sealed decks this guy is a powerful bomb and in draft it could be powerful but seven mana is expensive but a solid card. Overall one of the more powerful multiplayer themed cards printed in a while and will dominate kitchen tables but perhaps not elsewhere.
Constructed: 2.0
Casual: 4.5
Limited: 3.5
Multiplayer: 5.0

Michael "Maikeruu" Pierno

Today's card of the day is Luminate Primordial which is a White seven mana 4/7 with Vigilance that exiles one creature each opponent controls and they gain life equal to the power of the creature they lost.  This costs a noticeable amount of mana, has low power for the price, and gives the opponent life.  Those three drawbacks are not overcome by removing one threat and having Vigilance which leaves this as a subpar option for White when they have far better choices to fulfill a similar role.
In Limited the cost isn't as big of a concern, but the creature itself just isn't very impressive even with the Vigilance.  There are other more flexible removal options without the life gain penalty and usable earlier in the game.  It can be played in Sealed, though Orzhov and Boros don't fit the life gain and higher cost aspects very well.  In Booster this is not a compelling first pick over lower cost removal or evasive creatures and generally doesn't have a role in most builds.
Constructed: 2.0
Casual: 2.0
Limited: 2.5
Multiplayer: 2.0


Welcome to another week of card of the day reviews here at Pojo.com. Today, we are looking at Luminate Primordial from Gatecrash. Luminate Primordial is a rare white creature avatar that costs five generic and two white mana for a 4/7 with Vigilance. Luminate Primordial says when it enters the battlefield, for each opponent, exile up to one target creature that player contrlls, its owner gains life equal to its power.

While the Primordials are all really nice in a multiplayer setting, they still can have a decent effect in normal games. But all the Primordials have the same drawback, the casting cost. Seven mana can be a harsh amount to exile a single creature in a normal game. But, if it gains you significant creature advantage, then it is worth it. But, Luminate Primordial has anothet drawback, your opponent then gains life equal to the exiled creatures power. So, if what you exiled was big, they gain a large amount of life.

I really am on the fencd when it comes to the Primordials. They are great in multiplayer, but I feel in single player, they lose they're effect.

Limited: 2/5
Constructed: 2/5
Casual: 2/5
Multiplayer: 3/5

Host, The Gamer's Dome

Luminate Primordial
In limited it sees play, but it's not that amazing.  Any removal is good, but at 7 it's pretty expensive for a 4/7 Swords to Plowshares.  Won't define a color, but won't get cut if you're in white.  This is a FANTASTIC multiplayer and casual card, though.  There are a ton of combos and things you can do once it's in play to blink it and make it come back and do it again.  I don't see it seeing serious constructed play, though - it's slow and probably just not good enough, unless possibly the block environment is slow enough to support it.
Constructed: 2.5
Casual: 4
Limited: 3.5
Multiplayer: 4.5
Check out The Gamer's Dome, hosted by yours truly, Scott Gerhardt!  New shows every Tuesday night!  www.TheGamersDome.com

Copyrightę 1998-2013 pojo.com
This site is not sponsored, endorsed, or otherwise affiliated with any of the companies or products featured on this site. This is not an Official Site.