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Pojo's Magic The Gathering
Card of the Day

Daily Since November 2001!

Thassa, God of the Sea
Image from Wizards.com

Top 10 Cards of 2013

#5 - Thassa, God of the Sea

- Theros

Reviewed December 27, 2013

Constructed: 4.13
Casual: 4.75
Limited: 4.63
Multiplayer: 4.57

Ratings are based on a 1 to 5 scale:
1 being the worst.  3 - average.  5 is the highest rating

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Card of the Day Reviews 


Thassa, God of the Sea

Forget the potential 5/5 for 2U for a moment. Let's look at what this thing does when it's not a creature. First, it's a free scry 1 every turn. And a very timely scry 1, since it comes right before your draw for the turn. This effectively lets you try for double or nothing on every draw, and gives you a chance to rebuff cards you don't want to draw. That alone improves your odds of winning as the game goes on, as you have a much better chance of "topdecking like a champ".

Then, there's the activated ability. Usually, abilities like this that let a creature go unblocked are somehow tied to the power of the creature they target-- ether by restricted on what they can target (Goblin Tunneler) or cost appropriately (Minamo Sightbender). Thassa has no such restriction, and Worldspine Wurms can be made unblockable as easily as Signal Pests. There's also no limit on how many times in a turn you can use her ability, besides your available mana and supply of legal targets, making alpha strikes quite fearsome indeed.

And if your devotion to blue is great enough, one of the creature she can exempt from blocking is herself-- an indestructible 5/5 who will no doubt end the game in short order. Although given her other abilities, splashing her into an otherwise non-blue deck seems perfectly sensible. I suppose it makes sense that the Blue deity is the one that's most "splashable".

Constructed- 4
Casual- 4.5
Limited- 5
Multiplayer- 4.75

David Fanany

Player since 1995

Thassa, God of the Sea

Thassa would be great if she offered only a repeatable, cost-free Eyes of the Watcher. Thassa would be great if she offered only a way to make hordes of saboteur creatures unblockable. Thassa would be great if she offered only a cheap, almost-impossible-to-remove late-game threat. Offering all three on one card is truly divine. Each of Theros' gods is a flagship for their color and will have an impact at some point; Thassa has done so early, and so truly deserves her space on our Top Ten list.

And yeah, she probably is a little jarring if your memory of playing blue decks is "No, no, no, no, no, no, no, no, dragon, win." This way is more fun. For everyone. Try it.

Constructed: 4/5
Casual: 5/5
Limited: 5/5
Multiplayer: 4/5

Michael "Maikeruu" Pierno

The number five card of the year is Thassa, God of the Sea which is a three mana Blue that is Indestructible, a 5/5 creature with devotion of five or more, grants Scry 1 at the beginning of each of your upkeeps, and for two mana makes a target creature you control unblockable until end of turn. This is a very powerful card and encourages an aggressive Blue build that controls the draw each turn and regularly provides unblockable damage. With devotion the indestructible 5/5 is a great choice for the unblockable effect and is well supported by Phantom Warrior and Deathcult Rogue as they are also unblockable and have two Blue mana symbols in their casting costs for devotion. Overall this is a card that can be a serious threat with mono-Blue creatures and will be popular for quite some time.

In Limited the unblockable and Scry effects are more than enough reason to include this even if Blue is not the primary color in the build.
With a strong Blue pool, particularly if it is evasion based, this should win just about any game it appears in for the consistent advantages it offers. Scry every turn to build into devotion and then attacking for at least five that can't be blocked equals a short game.
An easy first pick in Booster and well worth working into a Sealed deck even if Blue is only moderately strong.

Constructed: 4.5
Casual: 4.5
Limited: 4.5
Multiplayer: 4.5

Skid Rambo

Thassa, God of the Sea is one of the best blue Creature Enchantment cards ever made in the MTG world. Why is Thassa so darn good? I would have to say that her mana cost makes her more dangerous than all of the other gods. 3 mana for an indestructible 5/5 is just silly. The most efficient part of Thassa’s game is her ability to Scry. This ability will help players ditch cards that they don’t need and help them get through their deck faster! Her next ability is what actually wins games. Thassa, God of the Sea is the only god with built in evasion. She can make herself unblock able or she can make your other creatures unblock able. Mix all of these abilities together and then throw in a Bident of Thassa and you have the ingredients for a migraine.

Constructed: 4
Casual: 5
Limited: 4
Multiplayer: 4

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