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Pojo's Magic The Gathering
Card of the Day

Daily Since November 2001!

Voice of Resurgence
Image from Wizards.com

Top 10Cards of 2013

#7 -
Voice of Resurgence
- Dragon's Maze

Reviewed December 24, 2013

Constructed: 4.00
Casual: 3.88
Limited: 4.33
Multiplayer: 4.25

Ratings are based on a 1 to 5 scale:
1 being the worst.  3 - average.  5 is the highest rating

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Card of the Day Reviews 


Voice of Resurgence

This card is the reason that G/W or Naya Aggro was able to exist as an archetype in Standard in 2013. A 2/2 for two mana is a solid play, and at worst the Voice will always leave behind a 1/1 when it dies. You might think that you won't usually get anything more than that. You'd be wrong. Most decks, not just control, intend to play SOMETHING during their opponents' turns, even if it's just a pump spell. Most players will foolishly assume that a few extra tokens won't matter much,a s they have no evasion and they won't be any bigger than 3/3 most of the time anyway. Then you play Intangible Virtue and Lingering Souls and Travel Preparations and the rest of Selesnya's populating tricks, and suddenly there's an army at your doorstep.

Alternatively, your opponent looks at the Voice and suddenly he isn't willing to play anything on your turn, which means all his instants just got downgraded into sorceries-- if he's even still willing to play them. Voice is one of those cards that is good not just for its raw power, but for the puzzle it forces your opponent to solve. There is no good answer to a Voice of Resurgence-- you have to answer it on your own turn, and not with anything that would kill it or they still get a token. For a mere GW, you force opponents to make a bad decision, and invite them to make far worse ones, and get an extra creature either way.

Constructed- 3.5
Casual- 4
Limited- 4
Multiplayer- 4.25

David Fanany

Player since 1995

Merry Christmas!

Voice of Resurgence

It's unfortunate that we didn't end up reviewing a red and green card near Christmas. Still, this card is almost as good - certainly, a lot of you will see this as an early Christmas present if you happen to get one. Its secondary market price certainly puts it in that range.

I actually kind of like this style of self-protection better than stapling four comes-into-play effects on something: with something like a Titan, the right play is generally to Terror it even though the opponent already got the effect. With something like this, though, there's a trade-off to doing so and your opponent actually has to think about what they want and need to do (since this is a strategy game). And yes, there are ways to get around it - Pillar of Flame comes to mind - but cramming things like that in your deck can weaken you against certain other kinds of creatures, which green and white have plenty of.

It's by no means essential for many settings, and most casual players should feel free to ignore that $40 price tag or just toss the one copy they happened to open in a singleton deck. But a card that can take over a game to such a degree and influence deck construction to boot (seriously, I reconsidered basically every card in my Oros Control Filth Casserole deck when this came out) definitely belongs on our Top Ten list.

Happy holidays!

Constructed: 4/5
Casual: 3/5
Limited: 4/5
Multiplayer: 4/5

Michael "Maikeruu" Pierno

The number seven card of the year is Voice of Resurgence which is a two mana White and Green 2/2 that whenever it dies or an opponent plays a spell during your turn you get a Green and White token with power and toughness equal to the number of creatures you control. This is a top end card that will see play across formats as in nearly every situation it equals card advantage with no real drawback. Getting a creature when it dies is not a unique effect, but getting creatures for every instant played by an opponent on your turn changes the flow of the game.

In Limited this can mitigate many advantages, such as Cipher, that an opponent may have available. The low mana cost and gain of a creature when it dies alone makes it an automatic inclusion for Selesnya colors and the added potential puts it into automatic first pick range regardless of color choices both as a hate draft and rare draft for value.

Constructed: 4.5
Casual: 4.5
Limited: 5.0
Multiplayer: 4.5

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