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Pojo's Magic The Gathering
Card of the Day

Daily Since November 2001!

Awaken the Ancient
Image from Wizards.com

Awaken the Ancient
- M14

Reviewed August 14, 2013

Constructed: 2.75
Casual: 3.00
Limited: 3.50
Multiplayer: 3.00

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

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Card of the Day Reviews 


Welcome back readers starting things fresh anew is Awaken The Ancient an interesting aura for red decks and since land destruction is outside of corner cases non-viable this card is free to rule the roost.. or is it? In standard this card creates a powerful turn 5 attacker a 7/7 is nothing to sneeze at but is it fast enough and reliable enough to see play in dedicated red decks? I am leaning towards no, this card is easily blocked and grants opponents the ability to tack Stone Rain onto their creature destruction spells doesn’t make it the most appealing. However it undeniably puts pressure on opponents and can be lethal if not dealt with in short order. In modern and other eternal formats I think this card is too slow and narrow in what decks can utilize it that wont a contender. In casual and multiplayer land destruction may be an issue as well as falling behind so many players when your creature land dies, however 7/7 is enormous and haste allows it the element of surprise, dedicated red decks looking to scale well into the longer game could make use of this card or decks utilizing lands becoming creatures theme. In limited it’s a big solid fatty that opponents may be unable to deal with, that being said it plans you deeply into red so there is considerable dedication to playing this card. Overall a card that may see a moderate amount of constructed and casual play but that will never be oppressive.
Constructed: 2.0
Casual: 2.5
Limited: 3.0
Multiplayer: 2.5

Michael "Maikeruu" Pierno

Today's card of the day is Awaken the Ancient which is a four mana aura that turns a Mountain into a 7/7 Red creature with Haste while still counting as a land.  The Haste is mostly negligible outside of a few situations, but a 7/7 for four with the only real drawbacks of putting a land at risk and a two for one is fairly solid.  Risks aside the threat of a 7/7 around the fifth turn in a mono-Red deck is notable and may see competitive play alongside a Red deck wins theme.  Pairing it with Green for acceleration is an option, but with three Red in the casting cost it may not be reliable enough without a very dedicated build.
In Limited this is an excellent threat in Booster where a mono-Red deck is possible as putting 7/7 into play is often a game-changing move.  The risks and color dedication hold it back a bit, but it is still worth a first pick in many Booster packs.  It is difficult to splash in as a second color in later packs, though a hate draft isn't out of line.  In Sealed running it in a two color deck is less effective, yet can still be viable and should be considered if Red is half or more of your mana sources.
Constructed: 3.5
Casual: 3.5
Limited: 4.0
Multiplayer: 3.5

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