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Pojo's Magic The Gathering
Card of the Day

Daily Since November 2001!

Image from Wizards.com

 Render Silent
- Dragon's Maze

Reviewed April 25, 2013

Constructed: 3.80
Casual: 3.70
Limited: 2.60
Multiplayer: 3.30

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

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Card of the Day Reviews 


Render Silent

Good counterspells are always in demand, and there's pretty much always some incarnation of a white-blue control deck in Standard. Is this good enough to make the cut? Silence doesn't see much play-- I can't even remember if it's still in Standard. When people do play it, they play it on the turn in which they absolutely need to make their spell resolve. Any other turn and you run into the problem that your opponent still has all the spells he wants to cast, he just has to wait a turn.

This might be better than Silence, because it actually answers the spell it's trying to stop. On the other hand, you can't cast this on your opponent's upkeep to keep him quiet for a turn... unless your opponent plays a spell for you to target then. I think this deck's place is in the sideboard of white-blue control, for the mirror match to defeat counterspells.

Constructed- 3.5
Casual-  2.5
Limited- 2
Multiplayer- 2

David Fanany

Player since 1995

Render Silent
I doubt this card is going to make the people who argue unconvincingly that three mana is too much to pay for a counterspell stop. What it is going to do, however, is improve control decks' game against combo decks that want to cast lots of spells in one turn, like Storm. It's going to make it harder for opponents to draw out spells with lots of cheap threats. It's going to punish people who throw a Mistbind Clique or some similar card at you during your upkeep and think they're going to leave mana open for anything you manage to do later in the turn. And the fact is, it's at just the right cost for all that and possibly more.
Constructed: 3/5
Casual: 3/5
Limited: 2/5
Multiplayer: 3/5


Welcome back readers todays card of the day is the interesting Render Silent a powerful counterspell that stops opponents from trying to play there less valuable spell first in baiting out countermagic. In standard this a three mana counter that should see some play by virtue of its color combination and highly unique effect. In modern it can shut down storm based decks albeit in a different way than counterflux or mindbreak trap, and in legacy and vintage I think this effect is unique enough that it could see some sporadic play. In casual and multiplayer this is a good option for a three cost spell as when used properly can basically waste a players turn. In limited its solid countermagic. Overall a unique counterspell that brings a power effect to the table.
Constructed: 3.0
Casual: 3.5
Limited: 3.0
Multiplayer: 3.0

Michael "Maikeruu" Pierno

Today's card of the day is Render Silence which is a three mana two Blue and one White that counters target spell and prevents that player from playing other spells that turn.  For the same mana cost as Cancel this can shut down an opponent's turn and only has the minor drawback of being the two colors most often used in control decks.  One of the strongest workarounds to the old permission theme is to stockpile extra spells and cast them in order of increasing apparent value, a strategy this card can prevent.  Overall it is an excellent card for any Blue/White deck with any countermagic involved and will be a mainstay across formats in those builds.
In Limited the same is true and it is a very powerful rare for Azorius that can't easily be splashed into non-Blue decks, but can have White splashed if needed.  The very specific casting cost is a drawback and the format is both not as control oriented and more topdeck-centric which weaken it a bit.  Even with that it is a solid first pick in Booster, for value or hate if nothing else, and an automatic Blue/White inclusion in Sealed.
Constructed: 4.5
Casual: 4.5
Limited: 4.0
Multiplayer: 4.5


      Welcome back to the Pojo.com card of the day section. This week we began looking at the upcoming Dragon's Maze set. We continue today with Render Silent. Render Silent is a rare white and blue instant that costs two blue and one white mana. Render Silent says counter target spell, its controller cannot play spells this turn. 

      We all like good spells. We all like stopping better spells more. And what we all really love, is putting a hault to our opponents turn, one way or another. Render Silent is and does all of the above. For the same cost as most counter spells these days, you effectively get Counterspell and Silence in one package, kind of like a split card you are paying the Fuse for. 

     Countering a spell is good, and a lot of people live by controlling what is allowed onto the board. But Render Silent takes it even farther by stopping your opponent from casting anything else that turn. Blue/White control decks rejoice, your true counterspell has arrived. 

      I really expect to see this card be used A LOT. Blue/White control was a dominate force before, and there is no reason it will not see this and begin a run at domination again. 

     To make this card even worse (depending on who you ask), is that you can get the nice pretty Buy-A Box version for buying a whole box of Dragon's Maze. Check with your local store for details. 
Limited: 5/5
Constructed: 5/5
Casual: 5/5
Multiplayer: 4/5

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