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Pojo's Magic The Gathering
Card of the Day

Daily Since November 2001!

Aurelia, the Warleader
Image from Wizards.com

Aurelia, the Warleader
- Gatecrash

Reviewed April 16, 2013

Constructed: 3.75
Casual: 4.00
Limited: 4.38
Multiplayer: 4.07

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

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Card of the Day Reviews 


Aurelia, the Warleader

Vigilance and haste make an amazing combination. When you're opponent declares attacks, he does so under the assumption that you may put down a creature o block with. Maybe, MAYBE, it'll have haste and he'll take some damage, but if you do that then you won't have it to block with. Vigilance and haste on the sam ecreatures foils pretty much every plan your opponent could make unless it's Game Three and he already knows you run Aurelia. Flying just sweetens the deal, as now it's harder to block even when your opponent knows to leave a blocker up.

And as if that weren't enough, Aurelia gives you a free Relentless Assault each turn when she attacks. AND SHE HAS HASTE. That's a LOT of damage that your opponent had no way of knowing he'd need to be able to block. If you have a decent army on the board, Aurelia should probably win you the game right then and there.

Constructed- 4
Casual- 4.5
Limited- 4.9
Multiplayer- 4.25

David Fanany

Player since 1995

Aurelia, the Warleader
I know that white and black are the colors of religion in Magic, but I'll always be a fan of red angels, especially when they fight with as much strength and style as Aurelia does. It's quite reasonable to expect to reach six mana in an aggressive midrange deck, and her haste destroys combat math and makes her an ideal response to a Day of Judgment effect. You don't have to work hard to get the most out of her extra attack step - any creature with trample or lifelink gets crazy right away - but if someone does manage to pair her with saboteur creatures or something like Hellrider, watch out. 
Constructed: 4/5
Casual: 4/5
Limited: 4/5
Multiplayer: 4/5


Welcome back readers todays card of the day is Aurelia the War Leader an interesting creature that has been seeing play in tournaments and kitchen tables alike. In standard this card has seen play in midrange creature decks looking to alpha strike and seal the game. This creature is great due to the presence of haste meaning it can have an immediate impact on the board. The deck types running this card do it effectively. In modern this card could be seen in midrange creature centric decks as well making it an interesting and viable choice for those types of aggressive decks. In legacy and vintage it’s a little expensive and reliant on other creatures to shine. In casual and multiplayer the combination of haste and vigilance is amazing as they are some of the best keywords this card is a fantastic inclusion to creature heavy decks and the obvious use as a powerful boros colored commander is quite appealing. In limited it’s a pretty huge powerhouse that can end games quickly and has evasion and relevant combat abilities. Overall a powerful card from formats including standard to commander.
Constructed: 3.0
Casual: 3.5
Limited: 3.5
Multiplayer: 3.5

Michael "Maikeruu" Pierno

Today's card of the day is Aurelia, the Warleader which is a six mana Red and White 3.4 with Flying, Vigilance, Haste, and whenever it attacks for the first time each turn untap all creatures you control and gain an additional combat phase.  A clear finisher when it hits the battlefield, but even by itself it can potentially swing for six damage and remain available for blocking and allows for applying threat to two opponents each turn in Multiplayer.  The mana cost and slightly low base stats are a drawback, though making room for this in a Boros theme is something at least a few builds will try for the potential power alone.
In Limited this is a fantastic bomb that wins games and ends stalemates as the consecutive attacks can overwhelm most defenses. Evasion and Vigilance alone give the value here and adding a second attack for all of your creatures, or untapping the effect ones adds up to a top card in the format.  The cost isn't a major drawback, though the two double mana symbols makes splashing it difficult at best, and it should always be included in Red/White builds in Sealed.  For Booster this is a clear first pick or hate draft and should not be passed outside of extreme circumstances.
Constructed: 4.0
Casual: 4.0
Limited: 5.0
Multiplayer: 4.5

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