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Pojo's Magic The Gathering
Card of the Day

Daily Since November 2001!

Deathrite Shaman
Image from Wizards.com

 Deathrite Shaman
- Gatecrash

Reviewed April 15, 2013

Constructed: 4.25
Casual: 3.88
Limited: 3.25
Multiplayer: 4.00

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Click here to see all of our 
Card of the Day Reviews 


Deathrite Shaman

It's official-- a 1/2 for one mana is no longer "good enough". Today's card is a 1/2 for one mana with nothing but upside. The most obvious thing about its abilities is that they all require exiling cards from somene's-- anyone's-- graveyard. Instants, sorceries, and cratures are probably the three types of cards most likely to continue to impact the game from the graveyard, so having a way to exile them is very handy. The fact that you can put yourself ahead on life by doing so its almost an "added extra". The land ability is much less useful-- lands are seldom destroyed and rarely relevany in the graveyard, but they might be discarded or milled. If your opponent pitched lands to your Mental Agony, or milled some out of your deck with Balustrade Spy, why not get at least one mana out of them?

Constructed- 3.5
Casual- 3.75
Limited- 2
Multiplayer- 4

David Fanany

Player since 1995

Deathrite Shaman
Deathrite Shaman has made waves far beyond Standard, and it's not too hard to see why. In conjunction with the Onslaught and Zendikar fetchlands - or even just Evolving Wilds - he gives you free mana, and a second use of a card that would usually just sit in your graveyard. Against decks that want to use their graveyard as a resource, they can't operate freely as long as he is still in play, and the bonus effects from exiling cards with him add up surprisingly well over time.
Constructed: 4/5
Casual: 3/5
Limited: 3/5
Multiplayer: 3/5


Welcome back readers todays card of the day is deathrite shaman an amazing creature that has had an impact on every format its legal in period. In standard this card has filled a slot in junk decks due to the unique nature of its abilities the ability to mana ramp as well as causing the loss of life as well as life gain means this card can be used to eek out incremental advantages. In modern this card has seen more play as everyone if its abilities are relevant and the ability to put the clock on opponents by itself is a powerful thing. In casual and multiplayer this guy is an elf and mana ramps and also causes each opponent to lose 2 life a powerful feat when your facing multiple opponents and forcing opponents to waste removal on a powerful one drop is an amazing feat. In limited he is a solid early creature who can do some amazing feats. Overall this card has a nice range of relevant abilities that are easy to access making him a perfect choice for darn near every deck looking to capitalize on him.
Constructed: 5.0
Casual: 4.0
Limited: 3.5
Multiplayer: 4.5

Michael "Maikeruu" Pierno

Today's card of the day is Deathrite Shaman which is a one mana Black or Green 1/2 with three tap abilities.  The exile a target land from a graveyard for one of any color mana is very useful, if lands are in a graveyard to be targeted.  This can be supported by fetch lands or mill and this card is a great addition for those decks.  The Black and tap effect is quite solid as there will often be a viable target, particularly in Multiplayer, where it is a very efficient source of repeatable damage.  The final ability is a bit of a benefit with life gain, but primarily works as a response to graveyard effects or just to spend a little excess mana.  Overall this is a versatile card that can have a home in many different deck designs which should make it a popular sight in multiple formats and for the foreseeable future.
In Limited a hybrid one mana 1/2 is exactly the kind of card you want to see in your opening hand and the effects can all be useful in the right situation.  Getting lands into a graveyard without mill may be a little unlikely, but the middle effect is reason enough to run this in any deck with Black mana.  Even though it is unlikely to be a one turn win like some rares it is well worth a first pick in Booster and automatic inclusion for Sealed.
Constructed: 4.5
Casual: 4.5
Limited: 4.5
Multiplayer: 4.5

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