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Pojo's Magic The Gathering
Card of the Day

Daily Since November 2001!

Stolen Identity
Image from Wizards.com

 Stolen Identity
- Gatecrash

Reviewed April 10, 2013

Constructed: 2.50
Casual: 3.13
Limited: 3.13
Multiplayer: 2.90

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

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Card of the Day Reviews 


Stolen Identity

This reminds me a lot of Spitting Image-- a re-usable effect that makes copies of creatures. This makes copies of artifacts as well, at the cost of not being able to be cast with green mana. Would you like to copy a creature and then copy the Equipment it's wearing?

I can't think of that many good noncreature artifacts that I'd be willing to pay six mana to get a second one. Getting my own copy of the best thing my opponent's got wouldn't be so bad though. And of course, the promise of another copy of the best creature n the board each turn is definitely a sweet proposition. Trouble is, to get this to go off a second time, you have to hit with the creature you encoded it onto. That means you have to have a decent evasive creature (or at least use the first Stolen Identity to make a copy of one). And if you can reliably sneak a guy in for damage, then you're already pretty much winning-- the copies of creatures are just "win more".

Constructed- 2
Casual- 3
Limited- 1.5
Multiplayer- 3

David Fanany

Player since 1995

Stolen Identity

I'm not necessarily a huge fan of the "make a token that's a copy" cards, more for logistical reasons than for anything else. With a regular clone, people usually put it next to the original as long as the original's in play; making a token adds another thing you need to use, and heaven forbid said token has any writing already on it (because it's a rules card or something) because sooner or later you'll meet somebody who complains about it. If you manage to solve this problem, you'll find that Stolen Identity has much the same applications as other copying cards, but the cipher ability just gets out of hand - I assume you're mostly copying creatures with comes-into-play abilities or effect-on-damage abilities? At least in constructed. Wanna spend six mana only on cards that actively win the game? This is your go-to spell.

Constructed: 3/5
Casual: 4/5
Limited: 4/5
Multiplayer: 3/5


Welcome back readers todays card of the day is the interesting Stolen Identity a powerful way to clone artifacts and creatures. In standard this card is expensive and at six mana spells start needing to be able to compete with the big boys and this card is not the most exciting but in a specific deck I could see it being used to break a creature stalemate wide open as you can cast it, swing and then make another token putting you into quite an advantageous situation. Now does this situation occur frequently enough to make it a worthwhile inclusion in constructed time will tell but I feel this card has potential. In other competitive formats this card is just too slow to make an impact. In casual and multiplayer clone effects are fantastic and clone effects that double as artifacts are a real boon, this card is more reliant on having a creature of your own but is a way of providing constant advantage. In limited it’s a powerful card if you can cipher it at least once and can end games quickly. Overall a card I feel has a small amount of standard potential and will be seen around kitchen tables a unique take on clone effects.
Constructed: 2.0
Casual: 2.5
Limited: 3.0
Multiplayer: 2.5

Michael "Maikeruu" Pierno

Today's card of the day is Stolen Identity which is a six mana Blue with Cipher that puts a token into play that is a copy of target creature. 
Combined with an evasive, particularly an unblockable one, for Cipher that preferably has Hexproof this can be a strong combo and finisher for a control deck.  The mana cost is a bit high and relying on worthwhile targets in play can be problematic, but with each aspect available it quickly justifies the value. Invisible Stalker is an excellent choice, though many others work depending on an opponent's defensive abilities.
In Limited the high cost isn't as much of an issue and anything with evasion can and will win games once it starts multiplying.  It requires a bit more from the battlefield to work well compared to other bomb level cards, but this is worth a first pick in Booster and automatic inclusion in Sealed for Simic or Dimir in booster. The number of potential uses including copying the opponent's biggest threat, your own threat, or a stackable effect allow this to be at least playable in almost any situation.
Constructed: 3.0
Casual: 3.0
Limited: 4.0
Multiplayer: 3.0

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