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Pojo's Magic The Gathering
Card of the Day

Daily Since November 2001!

Wight of Precinct Six
Image from Wizards.com

 Wight of Precinct Six
- Gatecrash

Reviewed April 1, 2013

Constructed: 3.17
Casual: 3.5
Limited: 3.87
Multiplayer: 4.38

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

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Card of the Day Reviews 


Wight of Precinct Six

I... think I'm going to end up over-rating this one. I'm telling you right now that I'm probably giving this one more credit than it deserves. Either that or I've recognized a sleeper bomb that nobody else has, but something tells me that if this card were as good as it look to me, someone would have figured it out.
You see, when I look at this card, I see something that looks quite a lot like Tarmogoyf. Hear me out before you dismiss my opinions as the ravings of a delusional idiot. This is a 1/1 for two mana that gives itself +1/+1 for each of something that there could, in theory, be any number of. Tarmogoyf counted different types of cards, which effectively capped him at 8/9, and is treated as one of the most powerful creatures ever printed for an aggro deck. Wight of Precinct Six counts creature cards, and the average aggro deck runs a good 20 or 30 of those-- even control decks often run 8 or 10. Am I saying that this Wight is as powerful as Tarmogoyf?

No. Tarmogoyf is as powerful as it is because it counts ALL graveyards. You can cast an instant or sorcery on turn one, preferably a tribal one or a Duress to make an opponent discard something, and have Tarmogoyf come down as a 2/3 for two that keeps getting bigger. You can build your own deck to exploit Tarmogoyf. But with Wight of Precinct Six, your own graveyard doesn't count-- you have to depend on your opponent to run enough creatures, and then you have to kill or mill those creatures. Against a creature-light deck, you may have
to sideboard this out.

The Wight gets better in any format that supports a lot of creature-based decks, especially Limited and Multiplayer. But be aware that you may have to sideboard it out sometimes, or else you may find it doesn't live up to your, or my, expectations.

Constructed- 4
Casual- 4
Limited- 4.5
Multiplayer- 4.5

David Fanany

Player since 1995

Wight of Precinct Six
I have to be honest, readers: I never really got into the style of deck that just attacks the opponent's library and has no other path to victory. I kind of feel naked without some kind of creature on the table in front of me, regardless of whether I'm playing aggro or control. Fortunately, we're starting to see cards that take advantage of milling without forcing you to renounce every other type of card, and cards that play well with milling but don't force you into a linear deck. Wight of Precinct Six is the epitome of that type of card. He can be hit and miss at times, but he can also be a black Tarmogoyf, and he works with either Dimir's milling or black's more traditional weapons of discard effects and Terror variants - well worth the mana cost, I'd think.
Constructed: 2/5
Casual: 3/5
Limited: 3/5
Multiplayer: 4/5

Michael "Maikeruu" Pierno

Today's card of the day is Wight of Precinct Six which is a two mana Black 1/1 zombie that gets +1/+1 for each creature in the graveyards of opponents.  This is a decent card for zombie, mill, or mono-Black decks as even with two creatures in an opposing graveyard it is a two mana 3/3.  As the game goes on it only gets better, though not having Intimidate or another effect keeps it from being a true finisher.  With or without support it is playable and will likely be seen in a variety of formats, predominantly Multiplayer where it can enter play at leviathan size with ease.
In Limited this can often be a weak card to have in your opening hand and generally isn't worth playing until several turns in at least, as anything below a 4/4 or more is wasting the potential while putting it at greater risk for removal.  It is a solid topdeck later, though the lack of other effects remains a key weakness as nearly anything can block it.  Even as a two mana 2/2 it is an automatic inclusion in Sealed and a second or third pick in Booster as the low cost threat aspect overrides the slightly situational nature in a creature driven format.
Constructed: 3.5
Casual: 3.5
Limited: 4.0
Multiplayer: 4.5

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