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Pojo's Magic The Gathering
Card of the Day

Daily Since November 2001!

Door to Nothingness
Image from Wizards.com

Door to Nothingness
- M2013

Reviewed September 3, 2012

Constructed: 3.00
Casual: 3.33
Limited: 2.13
Multiplayer: 2.50

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Click here to see all of our 
Card of the Day Reviews 

David Fanany

Player since 1995

Door to Nothingness
For some reason, I hear Philip Fry asking about "Has anyone found a hole in nothing with monsters in it?", but there aren't actually any monsters in this particular one. Disappointing. I'm known in my group for not being a fan of permission decks or crazy combo decks, but this is the kind of combo (or "combo") card I can get behind. It's wacky, it ends the game quickly without having to wait around while somebody counts and miscounts their storm status, and there's actually something you can do about it unlike that time when people thought it was a good idea to port the Flash-Protean Hulk deck to 60-card singleton. For multiplayer, it can get a little rough because people get the idea after you Door one opponent and all come after you, but there might be a way to make it work; maybe it's more effective to not actually activate it but rather use it as a diplomatic tool, along the lines of "Who should I target? Will it be you?"
Constructed: 2/5
Casual: 4/5
Limited: 1/5
Multiplayer: 2/5

Michael "Maikeruu" Pierno

Today's card of the day is Door to Nothingness which is a five mana artifact that comes into play tapped and when tapped and sacrificed with a cost of two of each mana it has target opponent lose the game.  This is an expensive and difficult to utilize card that can potentially work in a five color deck, though a mana conversion theme would be more reliable.  Overall this is too impractical at a ten mana activation cost for serious play and shouldn't be a major threat in current formats.
For Limited this is a very design or luck intensive rare that can safely be passed on in Booster and sidedecked in Sealed barring a serious attempt at a five color build.  Getting two of each color is problematic and restrictive on your build in addition to making drawing the right lands for other cards in hand unlikely at best.  A focus on other artifacts, acceleration, or mana fixing is almost a requirement to survive long enough for Door to be used.  Other cards are more reliable, though this does have an advantage in being an excellent stalemate breaker.
In Multiplayer this is actually kind of viable to get through combo decks that build up huge armies, single creatures, life points, or other defenses that might otherwise be difficult to manage.  Add in some kind of mechanic for returning it from the graveyard and it can be used repeatedly to win the game.  It still won't be the easiest card to use, but in the format it definitely has potential.
Constructed: 3.0
Casual: 3.0
Limited: 2.5
Multiplayer: 3.5


      Welcome to the Pojo.com card of the day section. We begin our week looking at Door to Nothingness from M13. Door to Nothingness is a rare artifact that costs five mana. Door to Nothingness enters the battlefield tapped. Door to Nothingness' ability is pay double WUBRG, tap, sacrifice Door to NOthingness: Target player loses the game.

      While many people don't use the Door to Nothingness, I really wish it would see more play. I understand the reasoning why people are hesitant to run it, it costs ten mana to use! But with cards such as Gilded Lotus, coming up with the mana may not be so hard. And there is something on the horizon which will make a simple Door to Nothingness much more reasonable to play. I will be quite curious to see how this upcoming card affects the Door to Nothingness. But for now, running it still isn't out of the question. A tri-colored deck and two Gilded Lotus', game over. A mana ramping WUBRG deck could pull it off. There are a surprising number of ways to utilize it. I have seen people use Tezzeret the Seeker and the Gilded Lotus to get enough mana to use the ability.

      I just wish more people worked at using some good cards, versus just looking at something challenging and scrapping it.

Limited: 3/5
Constructed: 4/5
Casual: 4/5
Multiplayer: 2/5

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