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Pojo's Magic The Gathering
Card of the Day

Daily Since November 2001!

Image from Wizards.com

- M2013

Reviewed September 20, 2012

Constructed: 3.00
Casual: 3.90
Limited: 2.90
Multiplayer: 4.67

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

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Card of the Day Reviews 



Hey, do you like casting spells? Well Spelltwine likes casting spells so much it lets you cast two spells when you cast it, so now you can cast more spells when you cast a spell! You can cast your own spells again and you can cast your opponents' spells when you cast your own spell to cast spells! You can cast every spell ever!

The biggest problem here is that it's dependent on what your opponent has in his deck. It's hard to imagine a player that doesn't have at least a few instants or sorceries in his or her deck, but there's no guarantee that you'll get anything good, or relevant, from your opponent. You might be able to use this to exile something with flashback, thus stealing the second casting from your opponent, but if it's an instant, make sure you catch your opponent tapped out. And since Spelltwine is a sorcery, you can't use it to respond to anything, or to use your opponent's combat tricks as actual combat tricks. As much as you might like to Spelltwine your opponent's Condemn, it won't work.

But still, there are enough solid instants and sorceries to make Spelltwine a contender. Using it as the follow-up to your Cruel Ultimatum makes an already backbreaking play even more devastating. And since you're casting both of the copies as well as the Spelltwine itself, you can combo this with things like Pyromancer Ascension and Reverberate. At worst, it's two spells in one, and either of those two spells could be a two-for-one or better, so this really can't fail IF you can find a pair of legal targets for it.

Constructed- 4
Casual- 4.5
Limited- 2.5
Multiplayer- 4.75

David Fanany

Player since 1995

There are quite a few cards in blue that have a similar effect to Spelltwine, meaning that there's probably a deck that could be made that does just that (maybe even in singleton formats). Obviously this card has a lot of combo potential, with everything from Gifts Ungiven to simply forcing your opponent to discard, but it might even be usable either in a milling strategy or against one - provided you're lucky enough to not get it milled itself. If you just want to cast Cruel Ultimatum twice, there are easier ways, but Spelltwine has other applications too, which makes it a very interesting card to build around.
Constructed: 2/5
Casual: 4/5
Limited: 2/5
Multiplayer: 4/5
Michael "Maikeruu" Pierno

Today's card of the day is Spelltwine which is a six mana Blue that exiles and copies an instant or sorcery from both your and an opponent's graveyard, casts them without the mana cost if able, then is exiled.  In a deck destruction or graveyard recursion build this can be an finisher or solid support card that allows some flexibility by using an opponent's key spell.  In Commander or Multiplayer this gains quite a bit of potential value with a larger variety of targets to choose from and may have the added benefit of exiling something an opponent may have been able to reuse.  Overall this depends mostly on the format as slower ones that encourage high cost spells are going to be better for it while the low mana cost and faster Standard or Extended don't suit it as well.
For Limited the options for spells to target is going to be fairly small, but the mana cost is less of an issue and the single Blue allows for this to be easily splashed.  The card advantage is only a two for one that may net two mediocre cards that may not be improved much by waiting until later in the game.  As a rare this is probably worth including in a Sealed build using Blue though it may not be particularly impressive in most games.  For Booster drafting this first is a difficult decision that depends heavily on the rest of the pack and if you have any prominent spells in your pool as a potential target.
Constructed: 3.0
Casual: 4.0
Limited: 3.5
Multiplayer: 4.5


      Welcome to the Pojo.com card of the day section. We are looking at Spelltwine from M13 today. Spelltwine is a rare blue sorcery that costs five generic mana and one blue mana. Spelltwine says exile target instant or sorcery card from graveyard and target instant or sorcery card from an opponents graveyard. Copy those cards. Cast the copies if able without paying their mana costs. Exile Spelltwine.

      I love when things get crazy. Building decks around the crazy are great. But the only problem, is this card cannot be crazy, because it relies on some luck. Now in today’s game it is safe to assume that most decks have an instant or sorcery or two floating around, but sometimes, there aren’t any in an opponent’s graveyard. And you cannot cast Spelltwine unless there are both targets available. This means you have to rely on your opponent playing some fun spells. So let’s say this should be sideboard material. But, anyways, should things go great, and you find yourself playing someone who loves spell slinging as much as you do, this card is amazing! Being able to cast it, then Increasing Vengeance or Twincast it would be crazy! And then, should you have Pyromancer’s Ascension out, WOW!!!! And you could pull that off fairly cheap with cards such as Arcane Melee out.

       Fun card, but needs help to be great.
Limited: 3/5
Constructed: 3/5
Casual: 3/5
Multiplayer: 5/5

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