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Pojo's Magic The Gathering
Card of the Day

Daily Since November 2001!

Street Spasm
Image from Wizards.com

Street Spasms
- Return to Ravnica

Reviewed October 30, 2012

Constructed: 1.90
Casual: 2.67
Limited: 3.67
Multiplayer: 3.13

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Click here to see all of our 
Card of the Day Reviews 

David Fanany

Player since 1995

Street Spasm
Street Spasm feels and reads awfully similar to yesterday's card, except that it has an X in its cost. Personally, I like cards with X in their cost: they represent possibility for those who like to push the boundaries of mana, and a new friend for old favorites like Mana Flare, Priest of Titania, and Rosheen Meanderer. Just watch out for Commandeer.
Constructed: 3/5
Casual: 3/5
Limited: 4/5
Multiplayer: 4/5


Welcome back readers todays card of the day is an interesting removal card Street Spasm. This mana intensive card is like a worse version of Bonfire of The Damned, but a worse version of an amazing card still has to be good right? Well sort of, in standard this is too mana intensive and doesn’t compete well with the previously mentioned Bonfire although the early use of it as a pinpoint removal spell is interesting. In modern once again I don’t see this card making much of an impact in deck types that exist. In legacy and vintage forget about it. In casual and multiplayer this card is good early game form of threat removal and the longer the game goes the more powerful it becomes, the fact it doesn’t work with fliers is a major hindrance but this card still brings some versatility and versatility is key and it effects everyone but you. In limited it’s pretty powerful removal that can blow out games if they go long enough. Overall a card fit for kitchen tables and drafts not exactly pro tours.
Constructed: 1.5
Casual: 3.0
Limited: 3.5
Multiplayer: 3.0

Michael "Maikeruu" Pierno

Today's card of the day is Street Spasm which is a Red and X or two Red and two X with Overload that deals X damage to target creature, or all creatures, without Flying that you don't control.  Unlike Mizzium Mortars this is a pretty bad burn spell that mainly benefits from being an Instant as otherwise it is inefficient and inflexible.  Only creatures that aren't Flying prevents direct damage and won't work against many common threats, it also takes five mana to do the same four damage Mortars would do.  The overload would take ten mana to equal Mortars and even then wouldn't work against Flying and working on an opponent's turn or during combat is just not enough to compensate for the major issues.  Overall this is not a card that is likely to see any serious play as even without the Overload only hitting non-Flying is just not worth the slot when many other options exist.
In Limited this is noticeably better as having enough options that are superior to it in your pool is highly unlikely.  In that context an X and one for removal is very playable and can even be splashed as an option against many threats.  The Overload is a bit expensive, slightly less easy to splash with the extra Red, and fairly situational as it would take eight mana to deal with three toughness creatures.  A decent second or third pick in Booster and an easy choice to include in decks with Red mana available in Sealed.
Constructed: 2.0
Casual: 2.0
Limited: 3.5
Multiplayer: 2.5

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