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Pojo's Magic The Gathering
Card of the Day

Daily Since November 2001!

Image from Wizards.com

Angel of Serenity
- Return to Ravnica

Reviewed October 2, 2012

Constructed: 4.00
Casual: 4.13
Limited: 4.50
Multiplayer: 3.90

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Click here to see all of our 
Card of the Day Reviews 


Angel of Serenity

This car does so many things, any one of which would be enough to make it good. It's a 5/6 flier for seven-- not all that great on its own, but decent by White's standard. It can exile up to three creatures, making it a much stronger Fiend Hunter. When it leaves play, the creatures it removed go to their owner's hand, not back to the battlefield, making it that much more effective than Fiend Hunter. And it can also target creature cards in graveyards, which means you can use it to get back your own dead creatures as well as eliminate your opponents' live ones. Or do one of each and make your opponent wonder if it's worth giving you back your other Angel to get back his own creature.

Constructed- 4.25
Casual- 4.5
Limited- 4.99
Multiplayer- 4.75

David Fanany

Player since 1995

Angel of Serenity
Did anybody else start singing the Ballad of Serenity when they saw this card? I suppose she's pretty serene, although I don't know how often that term is generally used for a mirror-breaking weapon for Reanimator decks, or for a creature that is capable of turning a one-sided defeat into a blowout in your favor, or yet another mythic rare for Momentary Blink decks. It's hard to argue with game text like that, though.


Magic The Gathering Card of The Day: Angel of Serenity
Welcome back readers and today we are continuing a look at new Ravnica cards today is Angel of Serenity a powerful angel that I feel is going to see a lot of play in multiple formats. In standard it’s a decent sized flying body that is reanimatable and provides a large enough value for a seven drop that it will be seen as a finisher in a large variety of decks. The ability to temporarily deal with creatures is amazing and provides a lot of incentive to play with this card. In modern this could see play in a reanimator style deck providing a neat form of removal or as a powerful seven drop in certain style of decks. In legacy and vintage once again possible reanimator applications but outside of that I think a seven mana cost is a little steep but this could see some fringe amount of pla. In casual and multiplayer this card is amazing, it’s an angel, a source of recurring creatures or a triple oblivion ring providing much needed versatility and a decently sized body that allows a player a great ability and a legitimate threat. In limited its so much of a bomb I would take it over anything and try and squeeze it into most decks its insane. Overall a card that will see some competitive play and is insanely powerful for casual and multiplayer and a bomb in limited.
Constructed: 3.5
Casual: 4.0
Limited: 4.5
Multiplayer: 4.0

Michael "Maikeruu" Pierno

Today's card of the day is Angel of Serenity which is a seven mana White
5/6 with Flying that exiles up to three creatures from the battlefield or graveyard when it comes into play and returns them to hand when it leaves play.  This is a notable offensive improvement over similar effects by returning to hand instead of play and combines incredibly well with Cloudshift.  The potential to bring back cards from your own graveyard is a nice addition, particularly when the opponent doesn't have three targets in play.  The high cost is a severe drawback that will likely keep this angel out of most non-Commander constructed builds, though a combo to bypass the mana cost is well worth considering with the effect's power.
In Limited this is a major bomb for any guild using White mana and is an automatic inclusion in Sealed or a first pick in Booster.  The large size, evasion, and effective field clearing should make a dramatic impact when it hits play and if kept alive should lead to a fairly swift victory.  The three White out of seven mana is reasonable and shouldn't be hard to manage outside of decks using extra splashed colors.
Constructed: 3.0
Casual: 3.0
Limited: 4.5
Multiplayer: 3.0


         Welcome to the Pojo.com card of the day section. We continue our look at the amazing Return to Ravnica set today with a look at Angel of Serenity. Angel of Serenity is a mythic rare creature angel that costs four generic and three white mana, and is a 5/6. Angel of Serenity has flying and says whenever Angel of Serenity enters the battlefield, exile up to three target creatures from the battlefield and/or graveyard. When Angel of Serenity leaves the battlefield, return the exiled cards to their owners hands.

         What an absolutely amazing card! Either she can be used to clear space on the board, keep something from returning from the graveyard, or bring things back to your hand from the graveyard! And it could be so simple as simply Cloudshifting her! You have lost some good creatures, that’s fine. Drop her out, exile them, and then force your opponent’s hand. Either they deal with a 5/6 flier, or allow you to regain something that could be worse. And of course the best part of the whole Cloudshift theory is that you can gain some sick advantages using it that way. You target your things in the graveyard, then, during an opponents end step, Cloudshift, gaining what you needed, then clearing a path when she drops back in. And since she would be in play at the beginning of your upkeep, she’d be free to swing away!

       Simply amazing.
Limited: 4/5
Constructed: 5/5
Casual: 5/5
Multiplayer: 4/5

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