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Pojo's Magic The Gathering
Card of the Day

Daily Since November 2001!

Izzet Keyrune
Image from Wizards.com

Izzet Keyrune
- Return to Ravnica

Reviewed November 1, 2012

Constructed: 3.13
Casual: 2.90
Limited: 3.50
Multiplayer: 2.90

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Click here to see all of our 
Card of the Day Reviews 

David Fanany

Player since 1995

Izzet Keyrune
The Keyrune cycle in Return to Ravnica is very strongly inspired by the Totems from Time Spiral. Honestly, I kind of liked the Totems better in a lot of ways; they had nostalgia and references to old favorites on their side, and you could easily make the mental bridge to explain why somebody built a totem to a creature like the Chronatog. What the Keyrunes have on their side is power - I've seen people use Wrath of God to kill a lone Ophidian-type creature, and that doesn't work at all on this card. The very presence of a card like this on the table forces people to play differently, holding back any instant-speed removal spell they may have, often longer than they would have otherwise (and giving other cards a chance to get through). Oh, and if you don't need to attack, it also does color fixing. Ridiculous!
Constructed: 4/5
Casual: 4/5
Limited: 4/5
Multiplayer: 4/5


Welcome back readers todays card of the day is a keyrune of the Izzet variety all the keyrunes have some potential but this makes a non evasive creature and if it connects you loot a card… blah. An underwhelming effect that’s only good on a clear board making it a suboptimal mana artifact and a bad creature form. In standard I don’t foresee izzet decks utilizing this card it just doesn’t do enough compared to some other key runes and has no evasion and a minmal effect. In modern this is also bad and doesn’t fit into decks well. In casual and multiplayer it can be decent for getting in some damage now and again and fixing and ramping mana but it’s a rather unexciting card but could see play depending on the deck style.. In limited its mana fixing and a possible creature making it a solid overall card. Overall one of the weakest key runes with some limited applications.
Constructed: 2.0
Casual: 2.0
Limited: 2.5
Multiplayer: 2.0

Michael "Maikeruu" Pierno

Today's card of the day is Izzet Keyrune which is three mana and can tap for Red or Blue, for a Red and Blue it can become a 2/1 Red/Blue elemental artifact creature until end of turn, and whenever it deals combat damage to a player you may draw a card then discard a card. A 2/1 creature for two mana would be better if it wasn't attached to both a mana source and an effect that pretty much demands the opponent block it in some way.  Almost any other method of making it into a creature is better, but the lack of evasion or other combat effects really weakens it and leaves it as a mana source with situational offensive ability. 
It may find some use as a late game blocker when mana is high, but overall I don't expect this to see much play when there are so many options in Red or Blue at three mana.
For Limited almost any color fixer is useful and one that can also be an attacker on a clear field or blocker as needed adds extra value. 
Depending on the pack this could be a second or third pick, though is more likely to be a little later as removal and big creatures would take priority.  An automatic inclusion for Izzet in Sealed and a clear addition when one of the colors is splashed alongside the other.
Constructed: 2.5
Casual: 2.5
Limited: 3.5
Multiplayer: 2.5


Izzet Keyrune Card of the Day 
John Shultis
     Welcome to the Pojo.com card of the day section. Today we are looking at the Izzet Keyrune from Return to Ravnica. Izzet Keyrune is an uncommon artifact that costs three generic mana. Izzet Keyrune taps to add blue or red mana. You may also pay one blue and one red mana to turn the Izzet Keyrune into a 2/1 blue and red Elemental artifact creature until end of turn. When Izzet Keyrune deals damage to a player, you may draw a card. If you do, discard a card.
      What is not to like about the Keyrunes? They add mana, and they can become a creature if need be. They are well suited for their respective guilds, and all have some fun things that they can do. The Izzet Keyrune allows potential card draw in exchange for dealing damage to a player, it just says that you must also discard should you choose to do so.
     While the Izzet Keyrune is not my favorite amongst the keyrunes, it is a very good card, and should be utilized if you are running a deck of these colors.
Limited: 4/5
Constructed: 4/5
Casual: 3/5
Multiplayer: 3/5

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