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Pojo's Magic The Gathering
Card of the Day

Daily Since November 2001!

Azor's Elocutors
Image from Wizards.com

Azor's Elocutors
- Return to Ravnica

Reviewed November 29, 2012

Constructed: 2.50
Casual: 3.00
Limited: 2.90
Multiplayer: 2.00

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

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Card of the Day Reviews 


Azor's Elocutors

This reminds me of Luminarch Ascension, mainly in that it encourages similar play decisions. Gaining back all the life you lose isn't enough, you have to not lose it to keep the counters piling up. And because it has a simple means by which its counters can be removed-- all of them-- proliferate isn't enough to get you up to five on its own, and your opponents always have a way to deal with it before you win.

But the Elocutors are a lot different than the Ascension, simply by merit of being a creature. On the one hand, you've already got at least one way to stop damage from being dealt to you-- a 3/5 makes a formidable blocker. On the other, while not everyone uses enchantment removal, everyone has a way to deal with creatures and to deal damage to the opponent, which means you can't just drop it and hope the opponent fails to find an answer. 

Constructed- 2.5
Casual- 2
Limited- 3.5
Multiplayer- 1.5

David Fanany

Player since 1995

Azor's Elocutors
I'm a man who enjoys a solid alternate win condition, which is exactly what Azor's Elocutors brings to the table. With the abundance of ways in blue and white to slow down games, it's quite plausible to set up a scenario where you won't be damaged for five turns. It amuses me that winning by attacking with the Elocutors is almost as fast as the filibuster victory route, but that way you don't get to say "filibuster counter" - and I'm sure there are readers out there who have been waiting years to say that. Try this card with Tezzeret's Gambit!
Constructed: 2/5
Casual: 3/5
Limited: 3/5
Multiplayer: 3/5
Michael "Maikeruu" Pierno

Today's card of the day is Azor's Elocutors which is a five mana Blue or White 3/5 that gains a counter at the beginning of your upkeep that allows you to win the game with five of them on it, but will lose one whenever a source deals damage to you.  This is a card that is a solid win condition for a Fog theme that can protect it with Hexproof, Shroud, or countermagic and stop damage from reaching your life points.  In that one theme this may see play, almost exclusively a Casual concept, as the cost and time involved will keep it from being very viable in other Constructed formats even with a stall build.
For Limited this has a surprisingly high potential for winning games, particularly stalemates, or whenever an opponent has less creatures and no evasion.  The hybrid mana allows ease of play in seven of the ten guilds (excluding Rakdos, Gruul, and Golgari) which makes this a flexible first pick in Booster that is difficult to destroy outside of direct non-burn removal thanks to the five toughness.  In Sealed most decks can use this, though Azorius is the most convenient, and the possible alternate win makes it an easy choice whenever one of the colors is used.
In Multiplayer this causing you to win instead of one opponent to lose will make you an immediate target for any and all removal or damage possible.  Using it will more than likely not work and probably direct enough your way to instead lose the game.  While a victory achieved in this manner would be impressive it should only be attempted with a great deal of counter doubling or addition through other effects.
Constructed: 2.5
Casual: 4.0
Limited: 4.0
Multiplayer: 1.5

      Welcome to Pojo.com's card of the day section. Today, we bring you Azor's Elocutors from Return to Ravnica. Azor's Elocutors is a rare blue and white creature human advisor. Azor's Elocutors costs three generic and then two hybrid white/blue mana and is a 3/5. At the beginning of your upkeep, put a filibuster counter on Azor's Elocutors. Then if it has five or more filibuster counters on it, you win the game. Whenever a source deals damage to you, remove a filibuster counter from Azor's Elocutors. 

      Fun cards are just that, fun. Hard to actually get the win with this guy, but it does put your opponent on notice, and kind of force their hand. They either have to deal with this guy fast, or risk losing the game. 

    In Limited formats, this guy really doesn't cut it. You'd have to have such an amazing pool to protect this guy. However, he does get some steam in other formats. Especially if you are playing older formats, and build around Azor's Elocutors. Either extended turn decks, Cloning decks, or Proliferate decks are what benefit and suit the Azor's Elocutors best. 
Limited: 1/5
Constructed: 3/5
Casual: 3/5
Multiplayer: 2/5

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