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Pojo's Magic The Gathering
Card of the Day

Daily Since November 2001!

Restoration Angel
Image from Wizards.com

Restoration Angel
- Avacyn Restored

Reviewed November 26, 2012

Constructed: 4.0
Casual: 4.5
Limited: 4.75
Multiplayer: 3.5

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Click here to see all of our 
Card of the Day Reviews 

Michael "Maikeruu" Pierno

      Welcome back to the Card of the Day section here at Pojo.com! Hope everyone enjoyed their Thanksgiving. We begin our week looking at Restoration Angel from Avacyn Restored. Restoration Angel is a rare white creature angel that costs three generic and one white mana and is a 3/4. Restoration Angel has Flash and Flying and says whenever Restoration Angel enters the battlefield, you may exile target non-angel creature you control and then return it to the battlefield. 

     Flickering is one of the newest phases Magic has developed, and it has been well received. The reason is simple, it is usually not expected, and favors the person doing the flickering in insane ways. The Restoration Angel is one of the best cards for the purpose. With flashing Restoration Angel into play, say during your declare blocker's step, it can turn one blocker into three. You block one creature with one creature, pop Restoration Angel into play, blocking another, bouncing out and in the first blocker, and assign it to another creature. Whoa! 

    But perhaps flickering is best suited for saving a creature you would otherwise lose, and that you would really prefer not to. Combat trickery has always been around. You attack with something you assume will be safe, only to find out there were Giant Growths waiting. Flickering saves your creatures from that. 

    Flickering is also nice when you need to block something, but your creatures are already tapped. Once it reenters the battlefield, it will be untapped. 

     But, as we all know, Restoration Angel has really gained steam because the flickering re-grants enters the battlefield effects. And this day and age the main target for such things is Snapcaster Mage. I feel that pulling everything involved in flickering the Snapcaster is too much when used with Restoration Angel, and prefer Cloudshift, but I guess it is all situational. 

      A really great card with a great ability built in. 
Limited: 4/5
Constructed: 5/5
Casual: 5/5
Multiplayer: 3/5


Today's card of the day is Restoration Angel which is a four mana White
3/4 with Flying, Flash, and when it enters the battlefield it can exile a non-angel creature you control and then return it to play.  Like other blink effects this is a very useful trick in response to removal, combat, or just to reset counters or a comes into play ability.  The casting cost is good for a 3/4 with evasion and being able to cast it on an opponent's turn is always a beneficial option.  A deck using this should have at least a few creatures that take advantage of the effect and it is likely that this card will see regular play for quite some time.
In Limited this is a great card that works well offensively thanks to evasion and defensively with Flash, but also can effectively counter an opponent's targeted removal.  Any deck with some White mana can benefit from using this and the single symbol requirement makes it easy for splashing or multicolor builds.  A clear first pick in Booster and inclusion for Sealed builds is an obvious choice whenever possible.
Constructed: 4.0
Casual: 4.0
Limited: 4.5
Multiplayer: 4.0

BMoor Restoration Angel

I wish I had paid more attention to Return to Ravnica. Mostly I've just been enjoying looking at the new Ravnica set through the nostalgia filter of the old Ravnica set-- I haven't really learned what's in the set or how well it all plays. So I'm not sure if anything has come out that combos well with Restoration Angel to make it better than it was when it first came out in Avacyn Restored.
Not that it needed the help. A 3/4 with flying is already a good deal for four mana-- give it flash and it becomes a solid combat trick/removal spell as well as an aggressive drop. The fact that its ETB ability can get one of your other creatures out of the way of a targeted kill spell makes it all the better. Best of all, that ETB ability is optional-- you'll never have to worry about needing to play the Angel but not having another creature you want to flicker.

The only real downside is figuring out when you should drop her. Do you wait for your opponent to swing with the 3/3 flier you know he has in his deck? Do you let the 2/2 flier hit you in case your opponent has a kill spell you need the Angel to save your other creature from? Or do you just drop it at the end of your turn four and start swinging?

Constructed- 4
Casual- 4.25
Limited- 4.5
Multiplayer- 4.25

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