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Pojo's Magic The Gathering
Card of the Day

Daily Since November 2001!

Selesnya Charm
Image from Wizards.com

Selesnya Charm
- Return to Ravnica

Reviewed November 15, 2012

Constructed: 3.88
Casual: 4.00
Limited: 4.12
Multiplayer: 3.88

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Click here to see all of our 
Card of the Day Reviews 

David Fanany

Player since 1995

Selesnya Charm
As regular readers will know, modal spells are among my favorite things in Magic. Selesnya Charm is near the top of its class, as all three of its modes will just about always be relevant in decks that use its colors - white and green are the colors that most like to get involved in creature combat, and this particular charm offers what you need to win almost any creature combat scenario. Of course, then you have to watch out for those "lol Doom Blade" decks, but then who doesnt'?
Constructed: 4/5
Casual: 4/5
Limited: 4/5
Multiplayer: 4/5


Welcome back readers todays card of the day is a powerful charm with a multitude of options. Being able to give a creature trample and +2/+2 is a nice combat trick that may not be relevant a lot of the time but it provides some value and utility. The ability to remove a creature with power five or greater is a nice piece of removal against decks that rely on expensive and powerful threats. The final ability to make a knight token is decent it provides an attacker and a blocker when needed due to its vigilant body. In standard this card is seeing some play in decks running both of the colors making it a nice sideboard option and even maindeckable due to its versatility. In modern this card serves unique purposes but doesn’t have the extra oomph to compete but may see small amounts of play. In legacy and vintage doesn’t do enough to warrant an inclusion. In casual and multiplayer this is basically a 2/2 vigilance with flash that can sometimes remove creatures and provide an ok combat trick and way to go over the top, meaning this card is insanely good in decks that need an early drop and scales well into the late game this is your card. In limited it’s solid and versatile. Overall a powerful and versatile card will see some play almost everywhere.
Constructed: 3.0
Casual: 3.5
Limited: 3.0
Multiplayer: 4.0

Michael "Maikeruu" Pierno

Today's card of the day is Selesnya Charm which is a two mana Green/White instant with three choices of effect.  The first gives a target creature +2/+2 and Trample until end of turn which is a nice boost offensively, or situationally on defense, that works best in aggressive mana acceleration lacking evasion or Trample or just for added support.  The second effect can exile target creature with five or greater which is a powerful tool against an opponent's heaviest hitter and can be useful for any deck running into a game-ending creature.  The final choice puts a 2/2 White knight token with Vigilance into play which works well for maintaining pressure and a defense in a token or swarm design.  Overall, like many charms, this has uses for many decks and just about any situation which should have it be a frequent sight in Green/White builds for some time.
In Limited every effect is useful as either the removal or Trample effects can dramatically shift the later stages of a game into your favor.  The token is minimally useful later on, unless the opponent has nothing able to be removed and a blocker is needed, but works very well early game to initiate threat while remaining available to block.  This should always be played in a Selesnya guild deck in Sealed and with the variety of effects including removal is a clear second choice in Booster after a Green, White, or Green/White rare.
Constructed: 3.5
Casual: 3.5
Limited: 4.5
Multiplayer: 3.5

      Welcome to another great day of Magic card reviews here at Pojo.com! We look today at the Selesnya Charm from Return to Ravnica. Selesnya Charm is an uncommon instant that costs one green and one white mana. Selesnya Charm has three abilities to choose from. The first is that target creature gets +2/+2 and Trample. The next ability is to exile target creature with power five or greater. The last ability to choose from is put a 2/2 white Knight creature token with Vigilance onto the battlefield. 

    Of all the Charms from Return to Ravnica, it is hard not to focus on the Selesnya Charm. Such strong abilities and at only two mana. Being able to put a 2/2 Vigilance onto the battlefield is nice, especially at instant speed. But I think that the other two abilities are what really make this card stand out. A +2/+2 pump that also grants Trample can be devastating, especially if used properly, like turn three on a Fencing Ace combined with a Giant Growth! But perhaps the best feature is the exiling ability. Instant speed removal of a target creature power five or greater is simply amazing. You need only beware of Hexproof, but this should handle most of the other main threats on the board. 
Limited: 5/5
Constructed: 5/5
Casual: 5/5
Multiplayer: 4/5

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