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Pojo's Magic The Gathering
Card of the Day

Daily Since November 2001!

Descendants' Path
Image from Wizards.com

Descendant's Path
Avacyn Restored

Reviewed June 1, 2012

Constructed: 3.87
Casual: 4.13
Limited: 3.00
Multiplayer: 3.13

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Click here to see all of our 
Card of the Day Reviews 

David Fanany

Player since 1995

As you know, I subscribe to the Rule of Two - anything worth doing once is worth doing twice. If your deck has lots of cool on-tribe spells in it, and your opponents tend to swallow nervously or grit their teeth when you cast one, imagine how they'll feel when you start doing it twice a turn. Granted, this card may not exactly fit every tribe; elves can theoretically make enough mana to cast 9,001 spells a turn without it, goblins don't really need another color, and myr win outside of the combat step as often as they win during it. Which decks want it, then? Anything where many of the spells share a creature type that likes saving mana for other things. Merfolk, perhaps? Faeries (there are a few green ones)? Beasts could work, if you get a cheap one on the field and then put down some more for free. And for maximum hilarity, I dare you to cast Emrakul with this.
Constructed: 3/5
Casual: 4/5
Limited: 2/5
Multiplayer: 3/5
Michael "Maikeruu" Pierno

Today's card of the day is Descendant's Path which is a three mana Green enchantment that allows you to reveal the top card of your library at the start of your upkeep and play it without the mana cost if it is a creature with a matching type to a creature you control otherwise the card is placed on the bottom of your library.  In a more creature heavy tribal theme or a deck that manipulates the top card of the library this can be a fairly strong enabler of card and field advantage.  While it may benefit most from a dedicated build the potential is high and like other free summoning effects will undoubtedly have a variety of decks based on it being played for quite some time.
In Limited the chances of having many creatures with the same type is a bit low which drastically reduces the value of a card like this.  The forced sending of the top card to the bottom of the library can also be a double-edged sword when you see a beneficial card sent out of reach with no way to retrieve it.  Barring the very unlikely odds of drafting this and a tribal theme in Booster or the even smaller chances of opening that combination in Sealed this just doesn't offer any reliable value in the format.
Constructed: 3.5
Casual: 3.5
Limited: 2.0
Multiplayer: 3.5


       Welcome to the card of the day section here at Pojo.com! Today we close out this short week of reviews by looking at Descendants’ Path from Avacyn Restored. Descendants’ Path is a rare green enchantment that costs two generic and one green mana. Descendants’ Path says at the beginning of your upkeep, reveal the top card of your library. If it is a creature card that shares a creature type with a creature you control, you may cast that card without paying its mana cost. Otherwise, put that card on the bottom of your library.

      One word for this card, ridiculous. Tribal decks rejoice! You are now so Humpty Dumpty broken that a million King’s men couldn’t fix you! Just insane, honestly. Eldrazi decks? Sure, I’ll have a fourth turn (if not sooner) Eldrazi Titan! What that? Next turn I may have another? Why thank you! Elf decks, the rapid fire that they would pick up could well be unstoppable. Werewolf decks could be in a full frenzied pack formation in minutes. And this could translate to ANY deck easily. So many ways to gain mana of any color in any deck means that you don’t need to really run green to use this card, you could just have it in your deck and say, a Manalith.

      I don’t really have to sit here and explain further, we all get the picture. Broken, broken, broken. And that’s all before you even decide what you want to do with it.
Limited: 5/5
Constructed: 5/5
Casual: 5/5
Multiplayer: 3/5

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