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Pojo's Magic The Gathering
Card of the Day

Daily Since November 2001!

Angel of Glory's Rise
Image from Wizards.com

Angel of Glory's Rise
Avacyn Restored

Reviewed May 30, 2012

Constructed: 3.50
Casual: 4.00
Limited: 4.13
Multiplayer: 4.13

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

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Card of the Day Reviews 

David Fanany

Player since 1995

Angel of Glory's Rise
Imagine a deck that plays multiples of these going up against one with multiples of Zombie Apocalypse, which it mirrors. I figured it would probably play out like the real-life equivalent of a "NO U" war, although there's no real analogue for one or both people getting ejected by the chat administrator (unless you do it really loud at the comic store). The fact is, though, this card is worth playing for other reasons, too. Both parts of its enters-the-battlefield trigger are good on their own, and combined they can be simply devastating. Try her with Debtor's Knell.
Constructed: 3/5
Casual: 4/5
Limited: 4/5
Multiplayer: 4/5


Magic The Gathering Card of The Day: Angel of Glory’s Rise
Welcome back readers todays card of the day is an interesting twist on Zombie Apocalypse this card instead exiling all zombies and then returning all your humans to the battlefield. In standard reanimation strategies have only grown stronger as Innistrad has brought a block jam packed with graveyard goodies to the table, the fact this is a seven mana answer to a 1 mana creature in Gravecrawler is not irrelevant, but this is also good tech against zombie decks and an interesting backbone to a deck that wants to dump lots of humans in the graveyard en masse or as a result of just grinding out advantage in combat. In modern this card seems a little expensive but it is certainly a build around me card making it an interesting choice for potential decks, this also bears nothing that in block constructed this seems really powerful. In legacy and vintage this card is too expensive and I don’t see decks being built around it making a splash.
            In casual and multiplayer this card is a superstar, there exists such a large variety of humans available to deck builders you can really get advantage out of this card and the fact it is an angel means players will jump all over it and there is enough support to make it even more powerful. In limited it’s a huge flying creature that may reanimate some of your creatures or even if your luck exile one or two of your opponents making it a fair easy card to include in your deck. Overall this card is a fantastic casual and multiplayer card and has potential in constructed formats especially block constructed as an all-star player.
Constructed: 3.0
Casual: 3.5
Limited: 3.0
Multiplayer: 4.0

Michael "Maikeruu" Pierno

Today's card of the day is Angel of Glory's Rise which is a seven mana White 4/6 with Flying that exiles all zombies then returns all of your humans in the graveyard  to play when it enters the battlefield.  The cost is high, but in a human-centric deck this is an extremely powerful card that is even stronger when used against zombies.  Effects that fill the graveyard and summon this without the mana cost have the potential to make this a deck to watch, though running both aspects is cumbersome and potentially difficult to manage as a cohesive theme.  Overall a strong card that needs support to function well to get around the mana cost and maximize the effects.
In Limited the odds of an opponent running at least a few zombies is relatively high and a 4/6 with Flying is a huge threat.  The cost is reasonable in the format and two out of five being White allows it to be played even when it is part of a secondary color.  With some humans as support this is an excellent card in Sealed and motivation for designing a deck around, as much as that is possible.  It is also a great first pick in Booster that can be followed with humans and doesn't necessarily lock you into a color if later or earlier packs offer non-White bombs.
Constructed: 3.5
Casual: 3.5
Limited: 4.5
Multiplayer: 3.5


      Welcome to another great card of the day review right here at Pojo.com! Today’s card of the day is Angel of Glory’s Rise from Avacyn Restored. Angel of Glory’s Rise is a rare white creature angel that costs five generic and two white mana for a 4/6. Angel of Glory’s Rise has flying and an ability that says when Angel of Glory’s Rise enters the battlefield, exile all Zombies, then return all Human creature cards from your graveyard to the battlefield.

     Back when Dark Ascension came out the buzz was about the Zombie Apocalypse card. Well, now there is the answer to the Zombie Apocalypse, Angel of Glory’s Rise. And it is well suited, since if your opponent had the six mana to activate the Zombie Apocalypse, it should be a turn or two after that the Angel of Glory’s Rise would enter the battlefield. This of course is a much better option though, since exiling the Zombie is far more permanent than just destroying them, like what the Zombie Apocalypse does to Humans.

     Now the Angel of Glory’s Rise is certainly no sideboard for a Zombie opponent card. It should be main decked in ANY deck running humans as a primary creature type. The reason is because even if the first ability of exiling the Zombies doesn’t have an effect, you still gain any Humans in your graveyard back onto the battlefield. Now if you are being scrupulous, you’ll build the deck with a few Cavern of Souls, one of which would be for Humans, the other of course would likely go towards angels, that way there is no countering the Angel of Glory’s Rise, and the return of all your Humans!

Limited: 5/5
Constructed: 5/5
Casual: 5/5
Multiplayer: 5/5

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