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Pojo's Magic The Gathering
Card of the Day

Daily Since November 2001!

Joint Assault
Image from Wizards.com

Joint Assault
Avacyn Restored

Reviewed May 24, 2012

Constructed: 3.13
Casual: 3.40
Limited: 3.75
Multiplayer: 2.90

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Click here to see all of our 
Card of the Day Reviews 


Joint Assault

Green pretty much always - ALWAYS - gets a pump spell that adds the block mechanic to it. Why? Because creature pump is a very simple mechanic, and an essential one. Green needs to get a creature pump spell every block, for the sake of Limited. But "+N/+N until end of turn" is so simple, how do you keep it fresh? Well, by adding in the block mechanic! And here, it works fairly well. Your soulbond creatures will already be powering each other up fairly well, and likely attacking and/or blocking at the same time, so being able to give both a further pump is a pretty good trick. Usually players expect a combat trick to only affect one creature, especially if you only left one mana up/had only one card in hand.

Constructed- 3.5
Casual- 3.75
Limited- 4
Multiplayer- 3.5

David Fanany

Player since 1995

Joint Assault
Why do they make this card, but not something along the lines of "Target creature gets +4/+4 if it's enchanted"? Soulbond is basically the same thing as Enchant Creature, except using a creature instead of an Aura. Oversight? Not thinking about the feelings of (the higher than you expect) number of people who like Auras? Regardless, a card that lets paired creatures stomp over pretty much anything and acts like a Giant Growth in other circumstances is fine from a gameplay standpoint. It becomes somewhat less appealing outside of a dedicated soulbond deck, but you could say similar things about lots of cards down the years, many of which have won tournaments and dominated casual tables.
Constructed: 3/5
Casual: 4/5
Limited: 4/5
Multiplayer: 3/5
Michael "Maikeruu" Pierno

Today's card of the day is Joint Assault which is a one mana Green that gives target creature +2/+2 and if paired it gives +2/+2 to that creature also. This is very situational as in any deck without Soulbond there are other options in the Giant Growth family available which include Mirran Mettle, Mutagenic Growth, and Titanic Growth for pure power and toughness increases. If using a Soulbond creature this becomes a bit better, but still attacking or blocking with both is needed to make this any better than similar cards. Overall this isn't a bad choice in the right deck it just rarely is the best choice.

For Limited the likelihood of using Soulbond and either attacking or blocking with both creatures is drastically increased which combined with the somewhat removal nature of it if used as a combat trick makes it a great card in the format. Any copies in Sealed are worth using if Green mana is available, particularly alongside Soulbond creatures, and with or without support is a solid early pick in Booster. Adding support or drafting this as support just make both components stronger and is worth the investment as either side will still work individually.

Constructed: 3.0
Casual: 3.0
Limited: 4.0
Multiplayer: 3.0


     Welcome to another awesome card of the day review here at Pojo.com! This time around we are looking at Joint Assault from Avacyn Restored. Joint Assault is a common green instant that costs just one green mana. Joint Assault says that target creature gets +2/+2 until the end of turn. If that creature is paired with another creature, that creature also gets +2/+2 until end of turn.

      Not really a big fan outright of Joint Assault. It is a decent pump, and if you are running a Soulbound deck than it may in fact be perfect. But that is of course the main problem. While there were some good cards with Soulbound, there weren’t tons. And the mana you’ll invest would likely be best spent elsewhere. Use with caution, that’s all I have to say.
Limited: 3/5
Constructed: 3/5
Casual: 3/5
Multgiplayer: 2/5

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