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Pojo's Magic The Gathering
Card of the Day

Daily Since November 2001!

Battle Hymn
Image from Wizards.com

Battle Hymm
Avacyn Restored

Reviewed May 23, 2012

Constructed: 3.50
Casual: 3.75
Limited: 3.00
Multiplayer: 2.40

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

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Card of the Day Reviews 


Battle Hymn

Big mana always finds uses. This one needs you to build an army first, though, so it's not really "turn two Chandra" material. It could definitely be used to help drop the dynamite in a red aggro deck, maybe to power up a creature with firebreathing. Maybe in a Naya ramp deck to power out a lethal Red Sun's Zenith. But it's not Lightning Bolt. You can't just throw it into any deck and expect it to be awesome. You have to know what you want to use it for first.

Constructed- 3
Casual- 3.5
Limited- 2.5
Multiplayer- 3

David Fanany

Player since 1995

Battle Hymn
I'm a little surprised this card wasn't in Rise of the Eldrazi. After all, that set had a theme of very long games and expensive spells, and every color was encouraged to have a lot of creatures in play. Outside of that sort of environment, Battle Hymn becomes less consistent, but it's still capable of interesting things - casting four spells in one turn despite only controlling two lands is a powerful and underrated form of advantage. I think there are Keldon Warlord decks that would absolutely love this card, too.
Constructed: 3/5
Casual: 4/5
Limited: 4/5
Multiplayer: 3/5
Michael "Maikeruu" Pierno

Today's card of the day is Battle Hymn which is a two mana Red spell that gives you one Red mana for each creature you control.  Mana acceleration is usually good and Red has higher cost and X spells that can benefit from an early influx of mana, but a build using this with swarm mechanics to maximize the effect will also need something to spend it on which is a little too complex to be reliable.  With two or less creatures this is a dead card and without an higher yet within reach cost, X effect, draw power, or something that can be paid multiple times this card and any number of creatures in play won't help either. 
Goblins, kobolds, multicolor token decks, or zero cost artifact decks may try running this for a gimmick finishing move or minor acceleration, which can occasionally work, though simply using another creature or support should help out far more often.  Overall a card that looks strong on the surface that just requires too many things lining up and deck specialization to work most of the time.
For Limited the only likely benefit this will ever have is color fixing in multicolor decks by allowing access to extra Red mana when Mountains or other Red mana sources are in short supplu, but not completely absent.  That minor use really shouldn't justify any deck slots and this isn't a card to be taken out of the Sealed sidedeck in most situations. 
It is even worse in Booster where a more carefully crafted deck is possible and color shortages should be rarer.  Even when the concern of a lack of Mountains is considered you would have to have this in hand, at least one Mountain, and control two or more creatures (which is difficult when running short on a core color.)  A vanilla 2/2 for two will help more than this particularly when considering the mana excesses of later turns leaving Battle Hymn with fewer uses after the early game where creatures are in short supply.
Constructed: 2.5
Casual: 2.5
Limited: 1.5
Multiplayer: 2.5


      Welcome back to the Pojo.com card of the day section. Today we are looking at Battle Hymn from Avacyn Restored. Battle Hymn is a common red instant that costs one generic and one red mana. Battle Hymn says you add one red mana to your mana pool for each creature you control.

      I love Battle Hymn. It can be the most crazy mana ramp spell in Standard for it’s run therein. But what makes me love it even more is combining it with some older formats and just watching chaos ensue. Sure in Standard we certainly can get a bunch of creatures out and then benefit from a massive mana boost. Cards such as Thatcher Revolt could get us an easy three mana alone. The true question becomes what do we then do with the mana? In Standard it could easily go towards either casting a Moonveil Dragon, or if it is in play, extra mana to boost your creatures up. In older formats it is definitely a card worth consideration in most decent dragon decks. If you bolster your field with little critters, big dragons are coming fast. I personally use it in Goblin decks. They come out so fast and furious that you can get some incredible mana again to cast just about anything!
Limited: 4/5
Constructed: 5/5
Casual: 5/5
Multiplayer: 2/5

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