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Pojo's Magic The Gathering
Card of the Day

Daily Since November 2001!

Cavern of Souls
Image from Wizards.com

Cavern of Souls
Avacyn Restored

Reviewed May 17, 2012

Constructed: 4.25
Casual: 4.25
Limited: 4.25
Multiplayer: 4.25

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Click here to see all of our 
Card of the Day Reviews 


Cavern of Souls

Innistrad block, whether we want to admit it or not, is a tribal block. Werewolves, Vampires, Zombies, Humans, and Spirits vie for supremacy. Cavern of Souls is equally at home in any of these decks, and fairly useful in any of them, given how almost all of them are mutlicolor decks. People love tribal decks, and "wild card tribal" cards like Cavern of Souls will always find homes because they let people play off-beat tribes that don't get a lot of support. But watch out! Cavern of Souls is only useful in a deck that's A) tribal and B) more than one color. Your monogreen Elf deck has no use for it all, unless you're really having problems with your Elves getting countered. In fact, as long as there's non-Elf, non-colorless spells in your deck, Cavern of Souls might be worse than a basic land in a monocolored deck because it can't produce colored mana except to play on-tribe cards. The decks that would really like this card? Slivers. Allies. Humans (they're in all five colors!). Just remember, it can't produce colored mana to pay for non-tribal spells, and you're bound to have at least a few, right?

Constructed- 3
Casual- 3.5
Limited- 3
Multiplayer- 3.5

David Fanany

Player since 1995

Cavern of Souls
In an ideal world, we wouldn't need cards like Cavern of Souls. The decks that get the highest degree of benefit from it are mainly found in settings which should have functional self-enforcement and/or participants who didn't get off on watching non-air/water/thought mages squirm. Sadly, we don't live in an ideal world, and the effect of counterspells on competitive Magic is a concern of design; this is an effective, if rather blunt, instrument in that setting. The countless well-meaning casual blue mages won't be affected as much by this, and the less-well-meaning minority may take a point from it and learn the lesson Urabrask did: empathy, for those who know what it's like to not be able to affect the other side of the table. If so, perhaps one day we really will live in a world where this card is only necessary for five-color Sliver decks to hit all their colors. One day.
Constructed: 4/5
Casual: 4/5
Limited: 2/5
Multiplayer: 4/5
Michael "Maikeruu" Pierno

Today's card of the day is Cavern of Souls which is a land that taps for one or one of any color for a creature type chosen when the Cavern comes into play and prevents that spell from being countered.  This is a land that benefits any tribal deck, particularly those with multiple colors, and has no real drawback even if used in a mono-color or partial tribal theme.  The land doesn't come into play tapped, hinders the always popular control themes, and opens up a few concerns for opponents that consider the splashing options now available.  This is a very strong card and it will see a great deal of play even in older formats.
For Limited this is a great card to have in Sealed even if you didn't have two creatures with the same type in your entire build.  Just having this available to cast a splashed creature or something using a color of mana you are lacking is a huge benefit.  In Booster the value is slightly diminished as single color decks are more likely, but aside from drafting this based on monetary value alone it still holds the same potential as in Sealed which justifies the first pick within the confines of deck construction.
Constructed: 4.5
Casual: 4.5
Limited: 4.5
Multiplayer: 4.5


      Welcome to another great card of the day review here at Pojo.com! Today we look at Cavern of Souls from Avacyn Restored. Cavern of Souls is a rare land. As Cavern of Souls enters the battlefield, choose a creature type. Cavern of Souls taps to add one generic mana. Cavern of Souls also taps to add one mana of any color to your mana pool, but you can spend this mana only to cast a creature spell of the chosen type, and that spell can’t be countered.

      Cavern of Souls is the best card from Avacyn Restored. The fact that your creature spells can no longer be countered is absolutely ridiculous. The main threat for even yesterday’s reviewed card, Avacyn, was still being countered. With a Cavern of Souls in play, you don’t have to worry about that. As long as you chose Angel when it entered the battlefield, no Angle you spend mana on with the Cavern of Souls can be countered. So many great creatures have met that fate, game changer, countered, game change does not happen. The Cavern changes all of that. Definitely a great card, and the best part is if you put multiple copies in your deck, you can chose different creature types for each and try and secure all the creature spells in your deck.

     As said, best card, no question.
Limited: 5/5
Constructed: 5/5
Casual: 5/5
Multiplayer: 5/5

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