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Pojo's Magic The Gathering
Card of the Day

Daily Since November 2001!

Spider Spawning
Image from Wizards.com

Spider Spawning
Dark Ascension

Reviewed March 29, 2012

Constructed: 3.25
Casual: 3.75
Limited: 3.90
Multiplayer: 3.25

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Click here to see all of our 
Card of the Day Reviews 


Spider Spawning

This card has become the lynchpin of an entire draft archetype. GUb "mill yourself" decks have been surprisingly effective in Limited, though given the strength of the Skaabs they rely on and the Flashack cards they use, it shouldn't really be so surprising at all. One must suspect that it would be even more effective in Constructed, where you're not at the whim of luck or fighting other drafters to get a copy of it (and where 60-card decks mean you can end up with more creatures in the graveyard). But so far, no such deck has emerged. Still, people love them some token strategies, and this one card can produce ten or twenty tokens in one go-- possibly more even than Army of the Damned! These tokens may not have two power, but make great chump blockers even against fliers! I don't doubt that this card will eventually take its rightful place.

Constructed- 3.75
Casual- 4
Limited- 4.25
Multiplayer- 4

David Fanany

Player since 1995

Spider Spawning

There's a Conan novel where someone gets pursued halfway across Hyborea by a swarm of spiders which I always imagined looking exactly like these. Uncanny. I'm sure the first thing a lot of people thought when they looked at this card was "why would you need that many creatures with reach?" - I know I did. But when your deck is built to accommodate it, either by setting up to self-mill with Curse of the Bloody Tome and Thought Scour, or just by having lots of those cool creatures everyone loves so much, there are so many of them it doesn't really matter what they do. So . . . many . . .

Constructed: 3/5
Casual: 4/5
Limited: 4/5
Multiplayer: 3/5

Michael "Maikeruu" Pierno

Today's card of the day is Spider Spawning which is a five mana Green or seven mana Black through Flashback spell that puts a 1/2 Green spider with Reach into play for each creature card in your graveyard.  The cost is a bit high and for many decks the number of creatures in the graveyard at turn five or seven may not be overly high, but for self-mill, dredge style builds, and longer formats like Commander it definitely has potential.  Even outside of those themes getting three or four tokens is playable even if support for spiders isn't that common. 
Overall it has a chance of seeing competitive play and is at least a strong card for use in Casual settings.
For Limited the token production doesn't have to be incredibly high to make an impact and even two tokens is enough to make this card worthwhile.  In the creature driven format it is far more likely to have a larger number of creatures in the graveyard which makes this a bomb level effect that can majorly change the course of a game.  Well worth playing a Green and Black deck to take full advantage of in Sealed, if the pools are somewhat strong, and a potential non-rare first pick in nearly any Booster pack.  The 1/2 tokens can stall out most offensives and come out ahead with a few survivors or swarm over most defenses which makes this a top tier card to watch out for.
Constructed: 4.0
Casual: 4.5
Limited: 5.0
Multiplayer: 4.0


      Welcome to the card of the day section here at Pojo.com. Today we are taking a look at Spider Spawning from Innistrad. Spider Spawning is an uncommon green sorcery that costs four generic and one green mana. Spider Spawning puts a 1/ 2 green Spider token with Reach onto the battlefield for each creature card in your graveyard. Spider Spawning has Flashback for six generic and one black mana.

      Honestly, not a big fan of the Spider Spawning. The fact that you really have to have a lot of creatures in your graveyard means that this is not likely to be played often. And the five mana to cast it, only to get 1/ 2’s with Reach, hurts. And forget about the Flashback cost unless you have some way of reducing the cost, like with Altar of the Lost. Had the Spider tokens also had Deathtouch, perhaps the Spider Spawning would have been much better, but what it does as is, hardly worth it unless you are building around it.
Limited: 2/5
Casual: 2/5
Constructed: 2/5
Multiplayer: 2/5

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