Pojo's Magic The Gathering news, tips, strategies and more!

Pojo's MTG
MTG Home
Message Board
News & Archives
Deck Garage
BMoor Dolf BeJoSe

Paul's Perspective
Jeff Zandi
DeQuan Watson
Jordon Kronick
Aburame Shino
Rare Hunter
Tim Stoltzfus
Judge Bill's Corner

Trading Card

Card of the Day
Guide for Newbies
Decks to Beat
Featured Articles
Peasant Magic
Fan Tips
Tourney Reports

Color Chart
Book Reviews
Online Play
MTG Links

This Space
For Rent

Pojo's Magic The Gathering
Card of the Day

Daily Since November 2001!

Reckless Waif
Merciless Predator
Image from Wizards.com

Reckless Waif / Merciless Predator

Reviewed March 28, 2012

Constructed: 3.60
Casual: 3.60
Limited: 3.60
Multiplayer: 2.80

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Click here to see all of our 
Card of the Day Reviews 


Reckless Waif//Merciless Predator

In a Werewolf deck, this is the one-drop. Not a bad one-drop, as like Delver of Secrets, it's a one-mana creature that can transform into a 3/2 and thus potentially attack for 3 on turn two. That said, it's not nearly as good as Delver of Secrets. Insectile Aberration has flying and no inherent means of transforming back into Delver of Secrets, save a stray Moonmist. Merciless Predator has no evasion, and can be transformed back into Reckless Waif by your opponent. Moreso, it shares the weakness of all Werewolves-- it discourages you from casting more than one spell per turn, something you may need to do. When Innistrad was first released and people were still excited about all the ghoulish horror themes it offered, most people tried to build Werewolf decks, and most of those decks contained Reckless Waif because there just weren't many Werewolves at the time to fill the ranks. Reckless Waif was on the cusp of playability. We now have plenty of other Werewolves, and Wolves, who are strong enough to include without having to resort to one whose "scary side" is a 3/2 with no evasion or other combat-relevant abilities.

Constructed- 1.5
Casual- 2
Limited- 2
Multiplayer- 1

David Fanany

Player since 1995

Reckless Waif

If Mark Rosewater hadn't pointed out that Scorned Villager was a reference to Little Red Riding Hood, I would have guessed this was the card. After all, the concept of the werewolf is about what happens if inner desires go unchecked; Reckless Waif perfectly transfers it to Magic. I can't even bring myself to give the card a cutesy nickname, as there's nothing cute about the curse that falls on young lovers, hunting with bloodied feet across the hallowed ground, chump blocking, life reduction, and game loss. Effective, yes; worthy of playing in casual and competitive Magic, definitely. Cute? Not in this block.

Constructed: 4/5
Casual: 4/5
Limited: 4/5
Multiplayer: 2/5


Welcome back readers todays card of the day is Reckless Waif a powerful one drop werewolf. In standard werewolves haven’t gotten much love but this is a powerful option for a one drop in werewolf decks and red decks alike. The ability to punish a player for not having early plays can allow you to get in 6 or more damage easily allowing you to win the damage race this is a solid early drop for werewolf decks as well but falls off in the later game obviously when opponents can cast multiple spells to make it a 1/1. In extended and modern it is a plausible one drop however there exists more powerful cards for the format making this an odd or niche choice as I don’t know how competitive werewolves can truly be in this format. In casual this is an early beater who benefits from werewolf tribal cards or is just a powerful early game threat for aggressive decks. In multiplayer this can lay down the beats but quickly becomes obsolete and having to attack multiple players is definitely a downside. In limited it’s a solid one drop for werewolf decks letting you have an aggressive body in play. Overall a powerful and aggressive one drop for decks werewolf or not.
Constructed: 3.0
Casual: 3.0
Limited: 3.0
Multiplayer: 2.5

Michael "Maikeruu" Pierno

Today's card of the day is Reckless Waif which is a one mana Red 1/1 that transforms if no spells were cast the previous turn into a 3/2 that transforms back if two or more spells were cast the previous turn.  For one mana this is a very good choice in werewolf decks and the chance to attack on your second turn for three is a noticeable threat.  Outside of regular wolf types this is also the only one mana creature currently available in a dedicated theme deck, so it will see quite a bit of play in that role and possibly reach into the tournament level if werewolves are competitive in a given area.
For Limited a one mana 1/1 is good, but the likelihood of an opponent not having any spell to cast early on makes this a deadly turn one play.  Every Red deck in Sealed should include this and in Booster this is worth a second or third pick as it has no real drawbacks or requirement for support.  The format should keep most builds from producing two spells in a turn without intentionally stockpiling cards and the Waif should readily transform or stay as the Predator during most stages of the game.  The low cost and solid transformation make this one of the better werewolves and a likely target for removal, which can protect creatures with a higher investment in later turns.
Constructed: 3.5
Casual: 3.5
Limited: 4.0
Multiplayer: 3.5


      Welcome to the card of the day section here at Pojo.com. Today we are looking at Reckless Waif from Innistrad. Reckless Waif is an uncommon red creature human werewolf that costs just one red mana to drop, and is a 1/1. Reckless Waif transforms during the upkeep if no spells were cast during the previous turn. Reckless Waif then becomes Merciless Predator, a vanilla 3/2.

     Hands down one of the best first turn drops perhaps next to Delver of Secrets. First turn, Mountain, drop the Reckless Wiaf. If no one casts a spell on their turn, boom, you have a 3/2 ready to go! What makes this even better is if indeed your opponent was unable to play anything first turn, then since it is transformed, you drop Full Moons Rise, pumping it to a 4/2 with trample! Then, providing that on your opponents next turn, they couldn’t cast two spells to have it bounce back, you drop Immerwolf. Now you have a 5/3 trample that you can regenerate if necessary, and so long as Immerwolf is out, it will not transform, no matter how many spells your opponent casts! Now that is an effective progress to winning the game!
Limited: 5/5
Casual: 5/5
Constructed: 5/5
Multiplayer: 5/5

Copyrightę 1998-2012 pojo.com
This site is not sponsored, endorsed, or otherwise affiliated with any of the companies or products featured on this site. This is not an Official Site.