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Pojo's Magic The Gathering
Card of the Day

Daily Since November 2001!

Torch Fiend
Image from Wizards.com

Torch Fiend
Dark Ascension

Reviewed March 16, 2012

Constructed: 3.50
Casual: 3.50
Limited: 3.50
Multiplayer: 3.40

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
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Torch Fiend

I'm reminded of Hearth Kami. Everyone loved Hearth Kami in Limited. Though that was before the m10 rules change, when Hearth Kami could put damage on the stack and then sack to destroy a creature and an artifact. Torch Fiend can't do that, but it only costs one mana to sacrifice instead of X-- an improvement as long as it's not targeting Ornithopter. Since we're coming out of an artifact block, I doubt its ability will lack for targets. But even if it does, Torch Fiend never becomes a dead card in hand, unlike Shatter. You can always swing for two with it. And having one on the field helps to discourage opponents from playing artifacts unless they're indestructible, as everyone knows that the first threatening artifact to hit the board is as good as gone. Add in the ability to activate Morbid on top of that, and you've got an admirable creature for 1R.

Constructed- 3.5
Casual- 3
Limited- 4
Multiplayer- 3.5 

David Fanany

Player since 1995

Torch Fiend
One of the most interesting things about the Innistrad block (apart from, y'know, the whole horror-inspired setting) is the nonstandard creature races used. The fact that the red section of the set is full of devils, and that ones like Torch Fiend are very good, gives hope to fans of underused creatures like dwarves and faeries. I've always been a big fan of artifact destruction attached to a creature, all the way back to the likes of Uktabi Orangutan, and my opinion is that the ones that sacrifice for the effect or otherwise do it from the battlefield are slightly more powerful, as they can deter your opponent from even playing their Howling Mine or Mind Stone in the first place. I don't need to point out that Torch Fiend is in the same seasonal rotation as a Mirrodin block, and his existence has to be accounted for by any deck based on said block.
Constructed: 4/5
Casual: 4/5
Limited: 4/5
Multiplayer: 4/5
Michael "Maikeruu" Pierno

Today's card of the day is Torch Fiend which is a two mana Red 2/1 that for one Red can be sacrificed to destroy a target artifact.  This is a maindeck playable alternative to Shatter or similar cards that strongly benefits from being aggressive and useful even if no artifacts are in play.  This will be popular for quite some time and should appear in a decent variety of decks.
For Limited a two mana 2/1 is not bad and nearly every deck will run as many artifacts as possible when using multiple colors, so this should be played whenever Red mana is in the build.  In Booster this should be drafted early as it counts as removal and all copies in Sealed should be included as there is no real drawback to having this card available at any stage of the game.
Constructed: 3.5
Casual: 3.5
Limited: 4.0
Multiplayer: 3.5


     Welcome to the card of the day section here at Pojo.com. Today we close out our week looking at Torch Fiend from Dark Ascension. Torch Fiend is a common red creature devil that costs one generic and one red mana for a 2/1. Torch Fiend has an ability that says pay one red mana and sacrifice the Torch Fiend to destroy target artifact.

      I love red, everyone I know knows that. Torch Fiend is just a great common. No more must we fill our decks with artifact destruction spells. Now we can have creature advantage that if necessary becomes our artifact destruction! For the same cost as a Shatter, or even Ancient Grudge, you get a 2/1. This helps out tremendously since you gain an attacker/blocker, and should the need arise, you get your destruction spell off for only one mana!

      Torch Fiend also carries with it a deterrent of sorts. Knowing what he is capable of, people may hold off on playing their artifacts, since they would not want to see it destroyed. This also means that if they really NEED that artifact out, they will commit a kill spell to the Torch Fiend, and likely leave something much worse on the board. Luckily, since it is common, there’s liable to be more than one of these little devils lurking.

     Certain commons are more fun and valuable to some players than some rares, this guy certainly makes a case for himself. I know that the Torch Fiend is amoung my favorite cards now.
Limited: 4/5
Casual: 5/5
Constructed: 5/5
Multiplayer: 4/5


Welcome back readers todays card of the day is Torch Fiend a devilish card that can shatter opponent’s artifacts. In standard Manic Vandal and Ancient Grudge pretty much have the destroying artifacts covered and you don’t even need to lose your creature with the Vandal making it somewhat of a worse creature even though it cost initially less mana you need more to activate it. In modern and extended it is also outdone by other ways to destroy artifacts making it somewhat of a niche choice. In legacy and vintage once again there are lots of creatures and even powerful spells to fill this role I don’t see this creature seeing play over any of them. In casual and multiplayer this guy I like more than the Vandal because you can threaten to blow up something when you choose instead of just destroying something but nowhere near as good as Viashano Heretic, making it somewhat of a rattlesnake card in regards to destroying problematic artifacts. In limited its solid artifact removal and a creature so it’s playable. Overall a card that is outdone by other more powerful in tournaments and has a small casual niche.
Constructed: 1.5
Casual: 2.5
Limited: 2.0
Multiplayer: 2.5

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