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Pojo's Magic The Gathering
Card of the Day

Daily Since November 2001!

Young Wolf
Image from Wizards.com

Young Wolf
Dark Ascension

Reviewed March 13, 2012

Constructed: 3.25
Casual: 3.25
Limited: 3.13
Multiplayer: 2.75

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

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Card of the Day Reviews 


Young Wolf

I've already talked about undying as a mechanic when I reviewed Vorapede and Strangleroot Geist. Now I get to talk about it again, because that's all there is to talk about here. It's a 1/1 for one mana. That's it. The last 1/1 that was worth something in combat without having deathtouch or the like was Mons' Goblin Raiders, and that was a LONG time ago. A 1/1 hasn't been worth talking about in years. Especially not in green, which is used to being able to get 0/3's with no drawback if it wants blockers, 2/2's with drawbacks if it wants attackers, and Llanowar Elves for when it wants a three drop. So who is Young Wolf for? Werewolf and Wolf tribal decks, maybe. Wren's Run Packmaster gives it deathtouch, which combos well with undying to make quite the vexing blocker. Championing a Young Wolf after it's already got a +1/+1 counter is a nifty trick as well. Limited players might play it if they're short on creatures, but with no evasion and little chance of killing whatever creature blocks or gets blocked by them, it's not really a play you feel good about. Somewhere in the casual world is a Doubling Season deck that can try to exploit this, but since undying makes +1/+1 counters a liability, I'm not sure it's the way to go.

Basically, Young Wolf exists to show off the new keyword at common. I hope you like the art on it, because you're likely going to end up with a copy, and it's going to sit in in your binder because you've got no use for it.

Constructed- 1.25
Casual- 1.25
Limited- 1.75
Multiplayer- 2

David Fanany

Player since 1995

Young Wolf
I don't spend as much time on Magic internet forums as I once did, but I can just imagine the e-fainting fits that must have been going on when Dark Ascension's contents were revealed. If half as many people still say everything "dies to Doom Blade" as they did a couple of years ago, that's still an awful lot of people who are now terrified of creatures like Young Wolf. Seriously, how many decks out there just basically go "I can ignore that one-cost creature, because I'm going to kill everything on the table in two or three turns?" With the right colors in your decks, you can basically have things that don't die at all parts of your mana curve, with Young Wolf leading the way. There are very few decks that can draw enough cards to have that many Doom Blade type things in their hand.
Constructed: 3/5
Casual: 4/5
Limited: 4/5
Multiplayer: 3/5
Michael "Maikeruu" Pierno

Today's card of the day is Young Wolf which is a one mana Green 1/1 with Undying, making it an excellent early game annoyance that resists removal or a good middle to late game blocker.  Many Green decks will be trying this out in available one mana slots for the efficiency and overall it has no real weakness, plus as a wolf is a supported type.
For Limited a one mana 1/1 is always useful and Undying is card advantage, so both on one card makes this a very strong common that can be drafted in multiples to apply early game pressure.  Sealed builds can run this with a small supply of Green mana if splashing is required, but multiple copies should make a larger Green presence tempting.
Constructed: 4.5
Casual: 4.5
Limited: 4.5
Multiplayer: 4.5


      Welcome to the card of the day section here at Pojo.com. Today we are looking at Young Wolf from Dark Ascension. Young Wolf is a common green creature wolf that costs one green mana for a 1/1. Young Wolf has Undying.

      Young Wolf is a pretty fun creature. I love the fact that it is a great first turn drop that can easily become a problem fast. If it dies off, it becomes a 2/2. Nothing super special, but certainly fun.
Limited: 4/5
Casual: 4/5
Constructed: 4/5
Multiplayer: 2/5

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