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Pojo's Magic The Gathering
Card of the Day

Daily Since November 2001!

Demonlord of Ashmouth
Image from Wizards.com

Demonlord of Ashmouth
Avacyn Restored

Reviewed June 28, 2012

Constructed: 2.90
Casual: 3.25
Limited: 3.50
Multiplayer: 3.00

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

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Card of the Day Reviews 


Demonlord of Ashmouth

Four mana and sacrifice a creature seems like a fair price to pay for a 5/4 flyer with undying, since you're also implied to get a 6/5 flyer out of the deal. But watch out! When undying brings it back, its ETB trigger will go off again and you'll have to sacrifice another creature. If you didn't have that many creatures to begin with, a kill spell at the wrong time could force you to make a tough decision. And Undying won't save the Demonlord from a Day of Judgment, unless you regenerated something else you don't mind sacrificing.
That said, I'd say it's still worth playing as long as you've got a decent number of other creatures. If your opponent points a kill spell at this to make you sacrifice another creature of your choice, he's basically giving you a 6/5 and letting you choose what dies instead of just using the spell on the creature he wanted to kill-- a bad play unless you were down to just this and Blightsteel Colossus.

Constructed- 4
Casual- 4
Limited- 3.75
Multiplayer- 4

David Fanany

Player since 1995

Demonlord of Ashmouth

Wow. And I thought Lord of the Pit was high-risk, high-reward. This is a whole other level. This creature really wants to be combined with creatures that don't mind dying (Pelakka Wurm?); other than that, I don't imagine he'll appeal much to 60-card deck builders. On the other hand, the stats are pretty efficient, and undying is a strong ability (a very strong ability, in fact). One to keep an eye on, perhaps.

Constructed: 2/5
Casual: 3/5
Limited: 3/5
Multiplayer: 2/5


Welcome back readers todays card of the day is basically about the beatdowns. This demon requires a sacrifice but gives you a solid 5/4 flying body for four mana and when it returns you get a 6/5 but you have to sacrifice two creatures total. In standard the double sacrifice which you have to be prepared for is rough but using other undying creatures such as Geralfs Messengar or just losing advantage by sacrificing creatures. This card is quite powerful but I don’t see it making much of an impact in standard as a deck to utilize its sacrifice effect is not one of the most powerful things you can be doing with your time and mana. In modern, legacy, and vintage this creature while all right just doesn’t provide enough oomph to make it worthy of an inclusion and just doesn't have a home. In casual and multiplayer there is an abundance of creatures that want to be sacrificed such as undying or persist or just good abilities of creatures hitting the graveyard, demons also have some support and are a popular tribe making this creature an interesting choice, the only problem is the possible duel sacrifice which may set your board behind. In limited this is somewhat of a bomb card there exists a small amount of removal so even if you sacrifice some of your other guys your opponents may be hard pressed to deal with this creature. Overall a powerful creature for beatdowns but has a significant draw back that may hamper its usage in formats.
Constructed: 2.0
Casual: 2.5
Limited: 3.5
Multiplayer: 2.5

Michael "Maikeruu" Pierno

Today's card of the day is Demonlord of Ashmouth which is a four mana Black 5/4 with Flying, Undying, and requires a sacrifice when it comes into play or it'll be exiled.  With other Undying creatures, sacrifice themed cards, or tokens there's no shortage of options to fuel this bargain priced evasive threat.  As one of the better options to top off a Black mana curve this will see some play and likely become more popular as other choices rotate out of current formats.
For Limited this is a big threat as a large creature with evasion and some removal protection, that is heavily balanced by requiring the sacrifice.  In a format where topdecks are often critical and creatures can be in short supply, even when the crux of winning most games, it is a noteworthy drawback.  The double Black out of four is also a minor hindrance, but overall both problems are not bad enough to avoid picking this first in Booster.  A Sealed with a decent enough Black pool, possibly including Undying or even a source of tokens in any color, should strongly consider running the Demonlord as well.  In either case support goes a long way to making this more reliable and keeping it from being a dead card in hand.
Constructed: 3.5
Casual: 3.5
Limited: 4.0
Multiplayer: 3.5

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