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Pojo's Magic The Gathering
Card of the Day

Daily Since November 2001!

Somberwald Sage
Image from Wizards.com

Somberwald Sage
Avacyn Restored

Reviewed June 15, 2012

Constructed: 3.80
Casual: 4.00
Limited: 3.60
Multiplayer: 3.40

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Click here to see all of our 
Card of the Day Reviews 


Somberwald Sage

This card bumps you up from three mana to seven, but three of it can only be spent on creature spells. Seven mana is exactly what you need to cast yesterday's Angel, but more likely you've got your eye on some sort of Wurm or something. And if you've got noncreature spells in hand, well, then this is a three mana 0/1. You need to be playing almost entirely creatures for this to be worth running, but it's pretty darn good when it is, because if your opponent doesn't kill it immediately, it'll power out something that will demand your opponent use his kill spell on it instead of the Sage.

Constructed- 2.5
Casual- 3.5
Limited- 2
Multiplayer- 2.25 

David Fanany

Player since 1995

Somberwald Sage
Somberwald Sage's rate of mana acceleration compares favorably to some of the best cards in the game's history - aside from the issue of summoning sickness, you don't usually see such a large jump in the "available mana" figure outside of cards like Sol Ring. What would you do with seven mana on your third turn? You can do basically anything with that, and that's why this card is soon to be a casual powerhouse and possibly much more. It's hard to see her restriction as significant, considering that the only "obstacle" on some expensive creatures is their high mana cost. And considering that every Magic set has creatures, she's only going to get better, too. 
Constructed: 4/5
Casual: 4/5
Limited: 4/5
Multiplayer: 4/5


Today’s card of the day is one I have been waiting for, Somberwald Sage is an intense mana ramper that can also help fix your mana in a small pinch, it provides a great ramper for your creature decks providing three mana to help power out creatures such as titans much easier. In standard I can foresee this card in green mana ramp decks as it can allow you to have access to seven mana on turn four for titans or other powerful creatures. In modern it could serve the same capacity in creature heavy builds making it my sleeper card of the set. In legacy and vintage this card is simply outclassed and I don’t feel it is a good fit in current deck types. In casual and multiplayer it is a druid which is a relevant tribe and being able to power out creatures is a big game. In limited it’s a solid card and being a human is relevant. Overall this creature I feel is underrated and the titans and wurmcoils it can power out can give it a boon in constructed formats such as standard and the sheer variety of creatures it can power out in casual and multiplayer makes it quite powerful as well.
Constructed: 3.5
Casual: 3.5
Limited: 3.0
Multiplayer: 3.5

Michael "Maikeruu" Pierno

Today's card of the day is Somberwald Sage which is a three mana Green
0/1 that taps to add three mana of any one color that can only be used to cast creature spells.  I often mention acceleration as a key aspect of Green and this is a very aggressive addition to that concept that works both for mono-Green and multicolor decks.  This will see play alongside cards like Bird of Paradise in many builds and by itself can allow some of the higher cost creatures to enter play in the stages of a game where they can have the most impact.
For Limited this is a color fixer and accelerator that is an obvious first pick in Booster and definite splash in Sealed.  Being able to utilize seven mana on turn four can often be a game ending and even though this is a support card it has huge potential when drawn and played early on.  Like many early advantages the power of this Sage decreases as the game goes on and it is a really bad topdeck, though that alone isn't reason to sidedeck it.
Constructed: 4.0
Casual: 4.0
Limited: 4.0
Multiplayer: 4.0


Welcome to the card of the day section here at Pojo.com. We close out our week looking at Somberwald Sage from Avacyn Restored. Somberwald Sage is a rare green creature human druid that costs two generic and one green mana for a 0/1. Somberwald Sage’s ability is tap: Add three mana of any one color to your mana pool. Spend this mana only to cast creature spells.

I really do like the Somberwald Sage, It is simple ridiculous for a creature based deck, and allows you to run multiple creature’s colors even in a mono-green based deck. Two Somberwald Sages out means that you could effectively drop an Avacyn or any of her host angels somewhere around turn 3-5. If that is not a game ender, I really wouldn’t know what would be.

Even if you stick to a mono-colored deck, obviously green, you will be dropping all your big creatures ahead of schedule, which likely ends the game. A fourth turn Engulfing Slagwurm, Khalni Hydra, Terra Stomper, etc. Really hard for your opponent to win against any of those, so what would you like to drop?

Limited: 5/5
Constructed: 5/5
Casual: 5/5
Multiplayer: 3/5

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