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Pojo's Magic The Gathering
Card of the Day

Daily Since November 2001!

Thundermaw Hellkite
Image from Wizards.com

Thundermaw Hellkite
Magic 2013

Reviewed July 13, 2012

Constructed: 4.50
Casual: 4.60
Limited: 5.00
Multiplayer: 4.70

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

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Card of the Day Reviews 


Thundermaw Hellkite

Usually haste adds one mana to a creature's casting cost; since you're getting to attack one turn early, it costs one more. It's tough to imagine this without the haste being anything but insanely overpowered at 2RR, so it seems like you're getting a deal here. The Hellkite's stats are definitely befitting that of a Dragon-- a 5/5 flyer with haste for a mere five makes for an incredible power play. The enters-the-battlefield ability pushes it from "efficient flying beater" to "backbreaking play". Not only will it ping off any X/1's that your opponents (opponents, plural, for those of you you play multiplayer) have, it taps them to guarantee that your opponent will have no blockers to stop your 5/5's first assault. (Well, okay, reach creatures or creatures with flash still could.) This is clearly a card for attacking with, and it'll have no trouble putting a major dent in your opponent's army in short order.

Constructed- 4.5
Casual- 4.75
Limited- 5
Multiplayer- 4.95

David Fanany

Player since 1995

Thundermaw Hellkite
There's a story that Doug Beyer, the guy who led the design of M13, asked the development people to "make sure this card is good." Well, I think they succeeded. As I think I've said before in this space, haste is arguably the best ability you can put on a dragon creature, and when you can guarantee that it'll hit the first time, that just makes it even better. I wouldn't be surprised to see people making space in their decks for Silklash Spider just to hold this guy off. He even has combo potential of a sort - he's not quite a Bogardan Hellkite, but blink effects nonetheless have a new friend and Lingering Souls is ruing the day.
And one last thing to get straight: the old-school callback on this card is to Thundermare, not Baneslayer Angel or whatever else people may have been saying.
Constructed: 4/5
Casual: 4/5
Limited: 5/5
Multiplayer: 4/5
Michael "Maikeruu" Pierno

Today's card of the day is Thundermaw Hellkite which is a five mana Red with Flying, Haste, and deals one damage plus taps creatures with Flying that your opponents control.  Aside from Reach or removal this is going to deal five damage and possibly open up an aerial alpha strike at the same time.  The cost is very efficient for what you get, an evasive 5/5 for just one mana per power, and there really isn't a drawback to using this as the high end of a mana curve.  It may not see a ton of play, but decks will be using it and a Flying theme built around it can be a surprise threat.
For Limited this is a fantastic bomb that can control the game even without Flying support as, barring Reach, it should be able to deal damage fairly consistently.  An absolute first pick in Booster and the two Red in the cost should allow any moderate Red pool in Sealed to run this effectively.  Evasion, Haste, and a potentially stalemate or tide changing effect at a fairly low cost make it one of the best cards to have.
Constructed: 4.5
Casual: 4.5
Limited: 5.0
Multiplayer: 4.5


       Welcome to the Pojo.com card of the day section. We are closing out the week looking at Thundermaw Hellkite from M13. Thundermaw Hellkite is a mythic rare red creature dragon that costs three generic and two red mana for a 5/5. Thundermaw Hellkite has flying and haste and when it enters the battlefield, it deals 1 damage to each creature with flying your opponents control. Tap those creatures.

     Thundermaw Hellkite is the reason why certain cards attain mythic status, because Thundermaw Hellkite is certainly such. Flying and haste from a 5/5 for only five mana was a deal already, but then you add in the ability that it can take out a lot of creatures upon being dropped and it gets better. Then, you add in that it taps most of what would be able to block it, and it is certainly an amazing mythic. Since it taps most of what it damaged, the only thing that it could be blocked by is creatures with reach. But other than that, it is scoring a hit the turn it is dropped. And that is certainly mythic to me.

      Sure to become a red favorite since it can do so much for its mana cost.

Limited: 5/5
Constructed: 5/5
Casual: 5/5
Multiplayer: 5/5

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