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Pojo's Magic The Gathering
Card of the Day

Daily Since November 2001!

Bloodline Keeper
Lord of Lineage
Image from Wizards.com

Bloodline Keeper /
Lord of Lineage


Reviewed January 11, 2012

Constructed: 4.17
Casual: 4.50
Limited: 4.67
Multiplayer: 3.13

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Click here to see all of our 
Card of the Day Reviews 

David Fanany

Player since 1995

Bloodline Keeper/Lord of Lineage
I'm used to thinking of vampires as relatively solitary creatures, as they often were in various other settings (Dracula comes to mind). Then again, a lot of other settings have developed the idea of vampires as a society, a twisted dark reflection of human society. If Olivia Voldaren is that society's queen on Innistrad, Bloodline Keeper is its field marshal: the one who bears the unglamorous but necessary continuous ability that transforms vampire decks from a collection of powerful creatures into an unstoppable army of the night. Yes, five vampires is a lot to keep on the field at any one time, but the payoff is worth it, and even if he doesn't flip, any time he gets to put tokens into play, you come out ahead. I could see him being adopted even in competitive games, as black decks will surely be tempted to be on the right side of Elspeth's ability. And the art is even more gothic than the rest of this gothic set.
Constructed: 3/5
Casual: 4/5
Limited: 4/5
Multiplayer: 3/5

Michael "Maikeruu" Pierno

Today's card of the day is Bloodline Keeper which is a four mana Black
3/3 vampire with Flying that can tap to put a 2/2 vampire token with Flying into play and for one Black can transform into Lord of Lineage if you control five or more vampires.  Lord of Lineage is a 5/5 with Flying with the same tap ability and gives other vampires you control +2/+2. 
Four mana is reasonable for a 3/3 with Flying, though the effects make this an excellent addition to an existing theme or can be used in nearly any Black deck that can benefit from a Flying aspect.  Vampires have been making for strong decks in recent sets and this definitely continues that trend, which should promote competitive play for the foreseeable future.
In Limited both Flying and Token generation are game-winning effects and both in a single card that also has Flying is one of the easiest first picks possible.  The double Black is a small concern out of four mana, but that is not going to overwhelm the threat of a Flying swarm.  Unless your Sealed pool of Black cards is terrible this almost demands to be played and even if not running Black in Booster this has to be drafted to prevent others from playing it against you.  Easily one of the best creatures in the set for Limited and should not be overlooked.
Constructed: 4.5
Casual: 4.5
Limited: 5.0
Multiplayer: 4.5


Bloodline Keeper/Lord of Lineage Card of the Day
       Welcome to the Pojo.com Card of the Day section. We are looking at Bloodline Keeper/Lord of Lineage today. The Bloodline Keeper is a rare creature vampire that costs two generic and two black mana, and is a 3/3. Bloodline Keeper has flying and allows you to tap it to put a 2/2 Vampire creature token into play. Then Bloodline Keeper says that you may pay one black mana to transform him, only if you have five or more vampires in play. Bloodline Keeper then becomes Lord of Lineage. A 5/5 flier that gives all other vampires +2/+2, and still allows you to tap to put a vampire token into play that is a 2/2.

      No doubt one of the best cards from Innistrad in my opinion. When looked at in limited it is easy to see why it benefits people to try and draft this and Parallel Lives. The fact that you would be producing tons of vampire token in no time flat makes it an obvious choice above and beyond Limited, Constructed decks are begging for this card to be toyed with. Designing a Jund Vampire deck could very easily play out with the new cards in Innistrad that are red, and of course the token production is aided by many cards in green. However, you could also just as simply go black and white, or mono-black. The new vampires tie in quite nicely with those from Zendikar, and have the makings for some serious power.

     Let us not also forget the card from New Phyrxia that helps this card out very much, Xenograft. Choosing Vampires would make all of your creatures Vampires, which should allow the transform ability to go off even faster, and then the pump ability would benefit all of your creatures.

      Four mana for such a creature is a bargain, yet many people are hesitant because of the cost. I would have expected something this amazing to be five or six mana at the very least.
Limited: 5/5
Casual: 5/5
Constructed: 5/5
Multiplayer: 2/5

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