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Pojo's Magic The Gathering
Card of the Day

Daily Since November 2001!

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New Phyrexia

Reviewed January 10, 2012

Constructed: 4.33
Casual: 4.33
Limited: 4.13
Multiplayer: 3.88

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Click here to see all of our 
Card of the Day Reviews 

Michael "Maikeruu" Pierno

Today's card of the day is Spellskite which is a two mana 0/4 that can redirect a spell or ability's target to itself for two life or one Blue mana.  The high defense makes this a strong option against Red's burn or Black's removal and the low cost plus flexibility for any color makes it viable for many different deck designs.
For Limited this is playable in any deck as a low cost artifact creature with high defense and the effect can disrupt many of the best spells in the format.  These attributes combine to make it a fairly easy first pick in booster and worth playing in all Sealed builds.
Constructed: 4.5
Casual: 4.5
Limited: 4.5
Multiplayer: 4.5


     Welcome to another great card of the day review here at Pojo.com! Today we are looking at Spellskite from New Phyrexia. Spellskite is a rare artifact creature-horror that costs two generic mana to get out, and is a 0/4. Spellskite has a rather handy ability that for one blue Phyrxian mana, you may change the target of target spell or ability to Spellskite. Phyrexian mana of course can either be paid by the mana of that color, or two life.

      Spellskite is a must in many kinds of decks and I honestly cannot believe we missed the Spellskite when we were reviewing New Phyrexia. It has potential to be in many tournament decks, and made its way there already, and for good reason. The fact that should your opponent have a removal spell, one blue mana or two life means that Spellsite would become the target instead of whatever they were trying to target in the first place. This is of course handy when you have a creature or permanent that you really need on the board, or don’t want being targeted. This can sometimes mean that your opponent may need two removal spells just to handle what they really wished to destroy, or remove, or whatever.

      Let’s remember that this can go far beyond being defensive purposes as well. Should your opponent try enchanting their creature, you can change the target to Spellskite, since Auras must target. Their own pump spells could well be used against them.

      These are the reasons Spellskite is a great card, for the fact it can be used in a variety of fashions. And it’s worth even more potentially in multiplayer. The more spells slinging around, the more potential for Spellskite to get bigger. But that also may mean more reasons for your opponent to target Spellskite originally.

Limited: 5/5
Casual: 5/5
Constructed: 5/5
Multiplayer: 4/5


The card of the day is Spellskite.  He is a 0/4 for two.  For two life or one blue. He can change the target of a spell or ability to himself.  First of all this gives this guy a huge plus in versatility.  He can save creatures or even save your life from a burn spell.  This makes them think twice (haha get it?) about playing a spell that targets.  Even if you're tapped out you can still activate his ability.  He can be put in almost any deck, he is literally a 0/4 colorless creature with a colorless ability.  On top of that all he is a pretty decent blocker for his cost.  He can just do so much, his only limitation is toughness.  Something else that hurts him a little is that he is an artifact.  If they decide to put some hate in for this guy it just goes to show how annoying he is.  In limited he is pretty decent but I think his ability is limited to what you're opponent has in their deck.

Constructed: 3.5
Casual: 3.5
Limited: 3.0
Multiplayer: 3.0

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