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Pojo's Magic The Gathering
Card of the Day

Daily Since November 2001!

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Dark Ascension

Reviewed February 9, 2012

Constructed: 4.25
Casual: 4.38
Limited: 4.25
Multiplayer: 3.50

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

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Card of the Day Reviews 



Mark Rosewater has commented that the reason Innistrad has so many ways to make Zombie tokens is because that's what makes Zombies scary-- their overwhelming numbers. I think that's just plain incorrect, and it's a disheartening statement to hear from Magic's Head Designer. Sure, the idea of "the horde" is pretty intimidating, but a horde of anything can be scary if they're enough of it. Zombies aren't scary because of their numbers. They're scary because of what they are-- dead bodies that still walk the earth. They're scary because they can't be killed-- they're already dead. If a zombie comes after you, what do you do? Your traditional weapons won't stop it.

Gravecrawler is a much better example of that "don't waste your bullets" horror. Add to that the fact that this is a 2-power creature for only one mana, and it's a scary Zombie indeed. It's frighteningly efficient, it won't stop attacking (because it can't block) and it won't stay dead unless you take drastic measures.

Constructed- 4
Casual- 4.5
Limited- 4.5
Multiplayer- 4

David Fanany

Player since 1995


I've always had a certain interest for splicing combos into other types of decks. I stuck the old-school Izzet Guildmage-Lava Spike-Desperate Ritual combo into my Kiln Fiend deck. I once stretched a black midrange deck to five colors just to put Maelstrom Nexus to use. Gravecrawler is one of the Dark Ascension cards that gets me thinking about interactions. It's an acceptable - indeed, more than acceptable - creature for aggressive zombie-based decks, and is strong all around in the same sense as Strangleroot Geist from the other day. The fact that you can keep re-casting it, and the manner in which you do so, hints at untapped potential yet to be unearthed (no pun intended). Whichever way you end up using it, Gravecrawler is undeniably a strong creature.

Constructed: 3/5
Casual: 3/5
Limited: 3/5
Multiplayer: 2/5

Michael "Maikeruu" Pierno

Today's card of the day is Gravecrawler which is a one mana Black 2/1 zombie that can't block and can be cast from the graveyard if you control a zombie.  This is a very impressive creature for Black and will be played in nearly every zombie deck for the foreseeable future.  The not blocking is a very small drawback as other creatures can block and Black has no shortage of affordable removal options.  The advantage of playing it repeatedly for just one mana has many combination opportunities and even without that is a constant offensive thorn in any opponent's side.
For Limited this is a bit low on power and toughness for a first pick in Booster, but supported with a few zombies is a major advantage over the course of a game.  Any Sealed deck with zombies and some Black mana has no reason not to play this and as always most one mana creature are beneficial even without effects factored in.
Constructed: 5.0
Casual: 5.0
Limited: 4.5
Multiplayer: 5.0


      Welcome to the card of the day section here at Pojo.com. Today we continue looking at Dark Ascension by taking a look at Gravecrawler. Gravecrawler is a black rare creature zombie that costs just one black mana for a 2/1. Gravecrawler cannot block, but you may cast him from your graveyard as long as you control another zombie.

       Gravecrawler is one of the most broken cards from this set. While I will not spoil how exactly, let me say that with three other cards, he can become an almost unstoppable force, and when added with another card, it becomes unstoppable, and extremely lethal. And it is all found within Dark Ascension, Innistrad, and M12, and mostly, with the exception of the M12 card, involves zombies, and their assist cards.

     Now, outside of that extremely ridiculous combo, currently tormenting people at my store by the hands of Erik Wright, the Gravecrawler is still an amazing card, despite the fact it cannot block. Who cares about blocking though these days. There are other zombies to do that for you. This guy is your grunt, the guy who goes and grinds out the assault to set up other phases. They block, he dies, you can cast him again, or trigger Morbid. They don’t they eat two damage that you could perhaps folow up with an Artillerize. Not bad sending 7 damage just because blocking him is useless. Add in other factors from these sets and really start having your way!
Limited: 5/5
Casual: 5/5
Constructed: 5/5
Multiplayer: 3/5

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