Pojo's Magic The Gathering news, tips, strategies and more!

Pojo's MTG
MTG Home
Message Board
News & Archives
Deck Garage
BMoor Dolf BeJoSe

Paul's Perspective
Jeff Zandi
DeQuan Watson
Jordon Kronick
Aburame Shino
Rare Hunter
Tim Stoltzfus
Judge Bill's Corner

Trading Card

Card of the Day
Guide for Newbies
Decks to Beat
Featured Articles
Peasant Magic
Fan Tips
Tourney Reports

Color Chart
Book Reviews
Online Play
MTG Links

This Space
For Rent

Pojo's Magic The Gathering
Card of the Day

Daily Since November 2001!

Inaction Injunction
Image from Wizards.com

Inaction Injunction
- Return to Ravnica

Reviewed December 6, 2012

Constructed: 2.75
Casual: 2.75
Limited: 3.50
Multiplayer: 2.75

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Click here to see all of our 
Card of the Day Reviews 

David Fanany

Player since 1995

Inaction Injunction
Is it worth detaining a creature for only one turn, when there are plenty of cards in both blue and white that can get it off the table more or less for good? I believe that sometimes is. Outright removal spells are good, but they sometimes don't help you from getting overwhelmed, and they almost never let you dig deeper into your deck (thank goodness; can you imagine?). Time is a very underrated resource, and Inaction Injunction is like a gust of wind from the Elemental Plane of Time. An aggro deck needs a fast draw to beat an early Injunction, and a very fast one to beat multiples. And that's assuming you don't draw Supreme Verdict with it.
Constructed: 3/5
Casual: 3/5
Limited: 4/5
Multiplayer: 3/5
Michael "Maikeruu" Pierno

Today's card of the day is Inaction Injunction which is a two mana Blue that detains a target creature an opponent controls and you draw a card.  This is an okay stall card that is really only playable thanks to the cantrip aspect of drawing a card.  Even with that Blue has better options at similar costs that are a bigger inconvenience for the opponent in most situations and can work defensively, such as bounce effects.  Overall an okay card, but not one that will make a huge impact in competitive play.
In Limited this is a stall and deck thinner that should be included in Sealed builds and as a common can be picked up in multiples during Booster after removal and notable creatures.  The stall is useful if removal is light in your pool and the likelihood of only one threat being across the battlefield makes this quite effective in the format.
Constructed: 2.5
Casual: 2.5
Limited: 3.0
Multiplayer: 2.5

Copyrightę 1998-2012 pojo.com
This site is not sponsored, endorsed, or otherwise affiliated with any of the companies or products featured on this site. This is not an Official Site.