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Pojo's Magic The Gathering
Card of the Day

Daily Since November 2001!

Soul Tithe
Image from Wizards.com

Soul Tithe
- Return to Ravnica

Reviewed December 4, 2012

Constructed: 3.0
Casual: 3.5
Limited: 2.75
Multiplayer: 3.5

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

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Card of the Day Reviews 

David Fanany

Player since 1995

Soul Tithe
I remember hearing this card's name sometime before Return to Ravnica came out, and thinking it might be an experimental white counterspell of some kind (cf. Mana Tithe). But now I see that when Mark Rosewater says they're "dabbling" in something, it really means about once a decade, which seems like an odd sort of policy for a game that has a popular tournament format with an annual rotation and where the articles on the official website have stuff about "saying good-bye" to rotating sets (as though the cards in your collection physically migrate to Tirion or Tir na nOg). That aside, there's definitely a niche for this card. While it's not a reliable form of mana denial, you get a pretty favorable outcome regardless of which of its possible choices your opponent makes. It may find it slightly hard to be considered the top tables as long as Oblivion Ring is around, but it deserves consideration if only because it's slightly less reversible; plus, seriously, when was the last time white could forcibly limit somebody to using just what he had on the table at that exact time? Sixth Edition or so?
Constructed: 2/5
Casual: 3/5
Limited: 2/5
Multiplayer: 3/5
Michael "Maikeruu" Pierno

Today's card of the day is Soul Tithe which is a two mana White aura that enchants a nonland permanent and at the beginning of the upkeep of the permanent's controller forces them to pay mana equal to the converted mana cost or sacrifice it.  Even with low cost threats this is a noticeable annoyance and with higher cost cards, particularly ones brought out earlier with effects, it works as a two mana removal for any nonland.  This will be a very popular card and frequently seen in a variety of builds using White mana.
For Limited the frequent excesses of mana will work against this, but even locking down three or more mana can have an impact.  As an uncommon this is well worth a second or third pick in Booster or White mana guilds in Sealed and there is no major drawback to running it as a somewhat unreliable removal option.  Low cost targets and late game this is a fairly weak card, though it shines in the middle stages when tempo and mana make the most difference in the format.
Constructed: 4.0
Casual: 4.0
Limited: 3.5
Multiplayer: 4.0

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