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Pojo's Magic The Gathering
Card of the Day

Daily Since November 2001!

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Top 10 Cards of 2012

#10 - Omniscience
- M13
Reviewed December 17, 2012

Constructed: 3.17
Casual: 3.33
Limited: 2.13
Multiplayer: 3.50

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Click here to see all of our 
Card of the Day Reviews 



This card doesn't just change the gamestate when it resolves. It changes how you play your entire game as long as you know you've got it in your deck. At ten mana, there's really only two ways you're going to live long enough to cast this: dedicated mana ramp or iron-fisted control. But once you get Omniscience out, ramp spells are officially worthless and all those control cards run counter (pun intended) to Omniscience's demand for you to drop your hand immediately. Pre- and post-Omniscience are really two different games, and you practically have to build your deck two different ways to take advantage of both of them. Build a deck that lives to hit ten mana, and you'll find that Omniscience is like the car every dog wants to chase-- what do you do when you catch it? Build a deck full of the juiciest stuff you ever wanted to play free of charge, and you'll never live to do it.

I do believe there's a balance here, but it's a delicate one. Getting Omniscience out and making the best of it won't be easy, but that's as it should be for such a powerful effect.

Constructed- 3.5
Casual- 4
Limited- 2
Multiplayer- 4.5

Had this at #4 on his Top 10 List.
Michael "Maikeruu" Pierno

The number ten card of the year is Omniscience which is a ten mana Blue that allows you to play nonland cards from your hand without paying their mana costs.  This is a powerful effect on a very expensive card and outside of a few ways to get it into play earlier it is not fast enough to be worth using.  In addition a build using this will likely need enhanced draw power or a combo to really take advantage of it which makes the design congested and easy to disrupt.  Overall this is not something that will see much play outside of Commander, where it can be devastating, and possibly a few Casual decks.
For Limited the cost is high and the effect not really useful by the time you can actually cast it as anything drawn should be playable before this and in only a small number of situations will that much mana be needed for anything other than the drawn card.  Aside from Rare drafting this can easily be passed in Booster and sidedecked in Sealed as nearly any creature, removal, or acceleration will have more of an impact on a game by being available earlier or as a topdeck.
Constructed: 3.0
Casual: 3.0
Limited: 1.5
Multiplayer: 4.0


Omniscience Card of the Day
John Shultis
     Welcome to the Card of the Day section here at Pojo.com! We are beginning our look at the Top 10 cards of 2012 this week! We begin at number 10 (who would have guessed?) Omniscience from M13. Omniscience is a mythic rare blue enchantment that costs seven generic mana and three blue mana. Omniscience says that you may cast non-land cards from your hand without paying their mana costs.
      I really didn't expect to see this card make our top list myself honestly, but could it be any wonder? Not having to pay for whatever you want to cast. I know that a lot of decks combo this with Tamiyo Moon Sage's emblem to just have a field day. 

     The hardest part of course is getting it out. Mana ramping is not all that hard these days, and this card can find a home virtually anywhere. Gilded Lotus is perhaps the fastest way to ramp up mana if not going for some form of green base. 

    Once out though, this card is a definitely game changer. Although I still feel strongly that it needs to much support to be completely effective. 
Limited: 3/5
Constructed: 3/5
Casual: 3/5
Multiplayer: 2/5

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