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Pojo's Magic The Gathering
Card of the Day

Daily Since November 2001!

Image from Wizards.com

- Legends

Reviewed August 31, 2012

Constructed: 4.00
Casual: 4.17
Limited: 4.17
Multiplayer: 4.17

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

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Card of the Day Reviews 



Legendary lands that tap for mana of a color, have another ability, and don't have any drawback beyond being legendary are pretty much always worth playing. All Urborg does is turn off your opponent's first strike or swampwalk. If you're playing black, swampwalk would be a pretty big problem for you. First strike, maybe. But the fact that you can include a card that eliminates that problem in the place of one of your Swamps and lose almost nothing? Format legality and the secondary trade value of this card are the only reasons not to play a singleton of this in every black deck you ever build. Yes, even if your deck is built around Liliana of the Dark Realms and Tendrils of Corruption, you should still have a copy of this.

Constructed- 4
Casual- 4.5
Limited- 4.5
Multiplayer- 4.5

David Fanany

Player since 1995

When Legends was new, nobody knew anything about Urborg, Karakas, or indeed any of the places mentioned on its legendary cards, but the set was beloved anyway. It was the sense of mystery and wonder, the feeling that you really were exploring a multiverse of infinite possibility. Sometimes I think about how new cards are marketed for rotating formats like Standard and how people try to "solve" deckbuilding, and I wonder if we've lost something. Urborg is a relic of another age in that sense, but if you're lucky enough to own one, there's no shame in putting it in any deck you might make. First strike can mess with combat more than almost any other ability, and since black doesn't get much of it on its own, you can use this to even the field. Even if all you want to do is combine Urborg and Magical Hack and repeatedly remove plainswalk from creatures, that's pretty funny, and funny things are good.
Have a great weekend, readers. And if you can . . . log off of the forums and Facebook and such. Just for a little while.
Constructed: 4/5
Casual: 4/5
Limited: 4/5
Multiplayer: 4/5

Michael "Maikeruu" Pierno

Today's card of the day is Urborb which is a Legendary land that taps for Black or to remove either First Strike or Swampwalk from target creature until end of turn.  Aside from being non-basic and not a Swamp there are no other serious drawbacks to running a copy of this in many Black decks and the effects may be useful in certain situations.
For Limited there is unlikely to be any reason not to include this in a deck using Black mana and if an opponent has Swampwalk or First Strike all the better.  Removal or a bomb creature is a stronger second or third pick, but this does work well enough after a first pick in Black to be considered before other on color choices.  In Sealed any Black build can benefit from this unless basic Swamps are being counted.
Constructed: 4.0
Casual: 4.0
Limited: 4.0
Multiplayer: 4.0

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