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Pojo's Magic The Gathering
Card of the Day

Daily Since November 2001!

Image from Wizards.com

- Magic 2013

Reviewed August 21, 2012

Constructed: 2.00
Casual: 3.00
Limited: 1.50
Multiplayer: 3.38

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

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Card of the Day Reviews 

David Fanany

Player since 1995

Worldfire was clearly inspired by the mythological trope of the fire (or wolf, dragon, snake, etc) that comes at the end of time and destroys the old world to make space for either the new creation or the eternal silence, depending on who you ask. I'm not sure how well that necessarily translates into the trading card game setting, as people tend to demand not a true-to-source rendition but also something to "do" in-game with it. If your collection reaches back to Time Spiral and cards like Arc Blade and Greater Gargadon, this isn't a problem for you, but otherwise, Worldfire may struggle at times to find its niche. Still, an effect this powerful is always going to be in the back of players' minds, and we have next to no idea about what Return to Ravnica will bring.
Constructed: 2/5
Casual: 3/5
Limited: 2/5
Multiplayer: 3/5


Welcome back readers todays card of the day is an interesting spell Worldfire that has some casual potential but probably not for constructed. In standard this is expensive and doesn’t win you the game barring something of a convoluted combo making this a poor choice for constructed playability and also doesn’t fit into existing strategies and as of now does not seem competitive at all. In modern, legacy and vintage this card faces the same fate it just doesn’t do enough to set you up for the win although with a suspended Rift Bolt or another suspended creature you can probably win but this may be to slow or optimistic for a plan. In casual and multiplayer especially in commander this card is fantastic Jhoria decks can suspend this and a threat and simply win in short order. Even the prospect of playing this fair is great combined with the aforementioned suspend cards or simply turning the game into sudden death can be rather fun and can end otherwise stagnant games in a more timely fashion. In limited its not good expensive and could harm as you as easy as hurting you and has a triple red requirement. Overall a powerful casual card that is pretty flavorful and fun but has a low chance of constructed play barring an insane strategy.
Constructed: 1.0
Casual: 3.0
Limited: 1.0
Multiplayer: 3.5

Michael "Maikeruu" Pierno

Today's card of the day is Worldfire which is a nine mana Red that exiles all permanents in play, cards in hands or graveyards, and sets each player to one life.  There are a few combos that work with this to win in the same turn, but without that needs quite a bit of topdecking luck to beat an opponent after being used.  In a deck designed to take advantage of the effect this is an extremely devastating card and should always win the game when played properly.  That level of power in a dedicated build gives this potential, particularly in Multiplayer, but it seems a bit unreliable for other formats.
In Limited this can negate any advantage an opponent has built over you and give a chance for a win in a losing game, though it generally will come down to luck in the next few draws.  It would be difficult to draft a build with a combination or to expect land and a one mana card to win in the next two turns.  Combine the endgame cost with the situational value of only being useful for stalemates or when losing and this can pretty safely passed in Booster and sidedecked in Sealed.
Constructed: 3.0
Casual: 3.0
Limited: 1.5
Multiplayer: 3.5

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