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Pojo's Magic The Gathering
Card of the Day

Daily Since November 2001!

Image from Wizards.com

- Magic 2013

Reviewed August 17, 2012

Constructed: 4.50
Casual: 4.60
Limited: 4.95
Multiplayer: 4.50

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Click here to see all of our 
Card of the Day Reviews 



This is an excellent example of why Equipment is so universally loved and why it continues to find its way onto banned lists. Rancor was, in its heyday, the driving force behind Green Stompy decks. For a trivial one green mana, you can make almost any creature into a viable beatdown agent-- +2/+0 is a pretty decent aggressive boost, and trample means lack of evasion is no issue. But the real value is that a kill spell won't remove the threat-- you can simple pay one more mana to put the same bonus onto a different creature and start all over again. Without a proper counterspell or enchantment hate, the source of the beatdown never truly goes away-- much like Equipment today. In fact, I dare say Equipment is likely the reason that Rancor was reprinted. Rancor's legacy is that of an incredibly powerful card, a card that defined a format with its power. I don't doubt that WotC had to look long and hard at the format, at the reasons Rancor performed as well as it did in those halcyon days, and into their own souls before they were able to bring themselves to do this.

Constructed- 4
Casual- 4.5
Limited- 4.75
Multiplayer- 4 

David Fanany

Player since 1995

I was really surprised to find that we'd only reviewed this card once before - and that one time was in 2001. Yes, Rancor has really been out of the tournament scene for 11 years. Now that it's back, I'm sure we're all going to be asking how we ever lived without it. There is perhaps no card in all of Magic that is better at turning small creatures into threats, making big creatures unable to block, and making those Swiss Army knife control decks feel underprepared. If it were up to me, this card would probably be in every core set, but the people currently on the inside seem to like blue instants and such. Still, this is Rancor's year (again), and it's more than capable of taking over entire scenes all by itself. It's done so before, after all.
Constructed: 4/5
Casual: 4/5
Limited: 5/5
Multiplayer: 4/5


    Welcome back readers boy it sure has been a while since this card has been reviewed about 11 years precisely, back when I was a wee lad surfing through card of the days on this very site and exploring Magic, enough with the reminiscing lets dive in and see how this card stacks up since it was last printed. Auras are at a disadvantage if your creature is killed in response to your enchantment or while its enchanted your out of luck, Rancor solves half of that equation if your creature dies you get Rancor back for another go making the +2/+0 boost and trample quite frightening as it can force your opponents to deal with huge threats over and over. In standard this card lives up to the hype combined with Dungrove Elder it’s a huge beating and combined with other hexproof or utility creatures as Thragtusk it can become quite obscene giving it value in mono green decks as well as any aggressive deck running green including infect. In modern this card may see the same amount of play providing a powerful offense boost from one of the most powerful enchantments ever printed.

    In legacy and vintage this card is kind of slow and simply not used to good effect in most modern archetypes. In casual and multiplayer this card is still classic providing a must deal with threat that can recur giving you reach against multiple opponents making this a go to enchantment for any decks looking to buff up creatures. In limited this is a beating providing a must deal with situation for your opponent that doesn’t ever end well for them and if you have more then one things can get crazy. Overall a powerful card that has stood the test of time and is still as relevant and powerful today as when it was printed a classic card im glad I get to review.
Constructed: 5.0
Casual 5.0
Limited: 5.0
Multiplayer: 5.0

Michael "Maikeruu" Pierno

Today's card of the day is Rancor which is a one mana Green aura that returns to hand when sent to the graveyard and gives the creature it is enchanting +2/+0 and Trample.  This is one of and possibly the best aura ever printed in Magic as it is low cost, doesn't promote a two for one loss in card advantage and is quite aggressive.  Whether the deck is aura based with Enchantress or Wombat style effects or just an aggressive build that can use Trample this offers something for nearly any deck with Green in it. In even one turn this can effectively deal more damage than a Lightning Bolt, depending on the creature it is attached to, and it will be a very regular sight in the current formats.
For Limited this is an uncommon that can often be better than a Rare and may be drafted in the first few picks of any pack.  Splashing Green for this is possible in Sealed or Booster, but when running Green there is no reason not to use this when available.  One mana for reusable increased damage and Trample that is also very difficult to get rid of is a huge advantage in the format and should add up to a great deal of damage over the course of a game.  Even if just attached to a blocker to fend off an attacker it still comes back if the blocker is destroyed. 
Not being an instant or adding toughness like Giant Growth does reduce the usefulness defensively, so keeping to an offensive mindset is definitely recommended.
Constructed: 5.0
Casual: 5.0
Limited: 5.0
Multiplayer: 5.0

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