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Pojo's Magic The Gathering
Card of the Day

Daily Since November 2001!

Stuffy Doll
Image from Wizards.com

Stuffy Doll
- Magic 2013

Reviewed August 16, 2012

Constructed: 3.17
Casual: 3.93
Limited: 3.13
Multiplayer: 3.33

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

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Card of the Day Reviews 


Stuffy Doll

This card is a bit too slow in tournament play, as it's five mana for something that can't do more than one point of damage per turn without help. But it does pretty much destroy an opponent's chance to attack you with non-evasive creatures (and intimidate doesn't count as evasion against a Stuffy Doll). Still, Stuffy Doll really needs some sort of combo to be effective-- Earthquake, Guilty Conscience, Pariah, or the like. And those decks are just too slow in any competitive format in which they're still legal.

In Casual, Stuffy Doll can be a force. You can combo it with whatever you like, and the game is more likely to go on long enough for you to actually get it off. Trouble is, a lot of casual play is also multiplayer. Stuffy Doll makes you pick a player, which means that casting this not only earns you an enemy, it also prompts other players to attack you just in the hopes of damaging the other guy... and as long as they're swinging at you, they might as well swing with a few other creatures too. It can be a useful tool to keep people off you, or to create alliances and allow some players to "attack" a player whose defenses they couldn't otherwise get through, but Stuffy Doll is still primarily a combo piece.

Constructed- 2.5
Casual- 3.75
Limited- 1.5
Multiplayer- 3

David Fanany

Player since 1995

Stuffy Doll
There's a very Shadowmoor vibe about this particular version of Stuffy Doll; I almost wonder if it should have the creature type Scarecrow. Is it a coincidence that the last time this card was around, there was a red spell that dealt 13 damage in a nearby set - and there is again now? That's as close as a card can get to physically begging you to design a combo deck and take it to FNM. Even if you "only" use the Doll as a card that punishes opponents for attacking you with a creature with power greater than zero, that's still pretty decent. My only concern is that without the original art, people aren't going to realize that it was originally a reference to the character depicted on Black Vise.
Constructed: 3/5
Casual: 4/5
Limited: 4/5
Multiplayer: 3/5
Michael "Maikeruu" Pierno

Today's card of the day is Stuffy Doll which is a five mana 0/1 Indestructible that can tap to deal one damage to itself and any damage done to it is dealt to the player chosen when it comes into play.  This is a fun card to alter how an opponent attacks or to use alongside global or high damage creature burn.  Even attacking with it can be effective if instant speed pump is available to punish the opponent if he blocks, by targeting their creature, or Stuffy itself when it isn't blocked.  Overall this has been a popular card in the past and will be played in current formats for the different style of deck it promotes.
For Limited this doesn't quite have the potential of other formats, but it is an excellent blocker against large threats and a strong target for any power increases as it is harder to remove and makes blocking less appealing.  As an artifact it can be played in any deck and is a good first choice in Booster and an excellent card to include in any Sealed builds.
In Multiplayer this is technically weakened by only ever working on one player while it is in play, but the impact on the game when every player can get a free attack on that opponent by having you block with it should be major.
Constructed: 4.0
Casual: 4.0
Limited: 4.0
Multiplayer: 4.0

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