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Pojo's Magic The Gathering
Card of the Day

Daily Since November 2001!

Increasing Vengeance
Image from Wizards.com

Increasing Vengeance
Dark Ascension

Reviewed May 1, 2012

Constructed: 3.33
Casual: 3.67
Limited: 3.33
Multiplayer: 3.33

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

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Card of the Day Reviews 

David Fanany

Player since 1995

Increasing Vengeance
Cards like this are the reason Dissipate exists. The Principle of Doubling I alluded to yesterday applies even more to sorceries and instants, which is why Wizards of the Coast is so stingy about anything that can return them from graveyards and, to a certain extent, about copying them. I guess, then, we should take advantage of Increasing Vengeance. I can think of at least one card in every color (in Standard alone, much less in larger card pools) that can dominate a game on its own, and copying them could result in effectively ending the game on the spot. I suppose a downside is that spells are generally so powerful that copying them feels like overkill, win-more, asking to get ostracized from your playgroup, or other such synonyms. But that's a pretty minor downside, all things considered.
Constructed: 3/5
Casual: 4/5
Limited: 4/5
Multiplayer: 3/5

     Welcome to the card of the day section here at Pojo.com. Today we are taking a look at Increasing Vengeance from Dark Ascension. Increasing Vengeance is a rare red instant that costs two red mana. Increasing Vengeance says that you may copy target instant or sorcery that you control and may choose new targets for the copy. If Increasing Vengeance was cast from a graveyard, you copy that spell twice and choose new targets for the copies. Increasing Vengeance has Flashback for three generic and two red mana.

     Increasing Vengeance is the red part of the Increasing cycle from Dark Ascension. It allows you to copy an instant or sorcery that you cast. While not bad in standard, outside of standard, Reverberate is significantly better. The fact that it only allows you to copy your spells, even IF you can gain two copies, casting two Reverberate’s would still benefit you more for less if your opponent is casting something better.

      As I said, in Standard, it is nice, but outside of that, it is not the best spell.

Limited: 3/5
Casual: 3/5
Constructed: 3/5
Multiplayer: 3/5

Michael "Maikeruu" Pierno Today's card of the day is Increasing Vengeance which is a two mana Red that can copy target instant or sorcery you control, or for the Flashback of five can duplicate it twice.  Similar to Fork and Reverberate, but adding Flashback and removing the ability to target an opponent's spell.  This is still a very useful addition to burn as in those builds Fork or Reverberate would often be used on your own burn spells for additional damage.  While it does require another card in hand for the initial casting the ability to use it later in the game from the graveyard with a topdeck is often enough for Red to finish the game.
For Limited the double Red in the initial casting cost is a concern, though not as much in the five mana Flashback, and is not likely to have many viable targets in Sealed or available to draft in Booster.  If burn or removal are in the pool in abundance it is certainly worth having, but strictly being useful as part of a combination and not being able to respond to an opponent makes it situational and often a dead card in hand.  Even with those drawbacks it has potential and can be used effectively which leaves picking it first in Booster as a gamble that can pay off if properly supported.
Constructed: 4.0
Casual: 4.0
Limited: 3.0
Multiplayer: 4.0

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