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Pojo's Magic The Gathering
Card of the Day

Daily Since November 2001!

Corrosive Gale
Image from Wizards.com

Corrosive Gale
New Phyrexia

Reviewed April 4, 2012

Constructed: 2.75
Casual: 3.13
Limited: 3.25
Multiplayer: 3.50

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

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Card of the Day Reviews 


Corrosive Gale

Much like yesterday's card, Corrosive Gale lets you wipe the board of a very specific set of creatures. Toughness, luckily, is less likely to be an issue since the Gale is an X spell. And "with flying" is, strategically, a much better subset of creatures to be able to kill than "nonartifact". If you've built your deck with very few fliers, then creatures with flying are the ones most likely to give you trouble. And because Corrosive Gale costs "Phybrid" mana, it slots easily into all sorts of decks that don't usually have fliers but aren't necessarily green. Goblins is the first example that comes to mind. Zombies or Soldiers might have a flier or two, but not many.

Of course, a Goblin, Zombie, or Soldier deck would likely have no trouble fining targeted removal for any bothersome fliers. Corrosive Gale would let such decks kill several fliers in one card, but I suspect there's a reason it never caught on as strongly as Gut Shot, Dismember, or the like.

Constructed- 2.5
Casual- 3
Limited- 3
Multiplayer- 3.5

David Fanany

Player since 1995

Corrosive Gale
Like Phyrexian Metamorph on Monday, this card is not the kind you throw into every deck just because you technically can. Black decks can deal with most creatures, regardless of abilities, and red has no trouble dealing damage to creatures. Does this have a place, then? I think so - killing Insectile Aberrations and clouds of Lingering Souls tokens is going to remain relevant, and some decks sometimes have trouble with things like Nacatl Outlanders, carrying Auras and equipment that grant flying. Don't underestimate the demoralizing effect of casting this when your opponent thinks you're out-of-color for Hurricane, too.
Constructed: 3/5
Casual: 3/5
Limited: 4/5
Multiplayer: 3/5
Michael "Maikeruu" Pierno Today's card of the day is Corrosive Gale which is a one Green or two life and X spell that deals X damage to each creature with Flying.  This is purely a sidedeck card, barring a known metagame heavy on Flying themes, that can be effectively used in any deck as a response to individual Flying threats or swarm situations.  Other options exist in most colors that may be a bit more flexible, but this is a strong choice for countering spirits or other builds.  The two life is fairly negligible compared to multiple turns of evasive damage and the X cost is beneficial by being adjustable to the current battlefield.
In Limited this is quite useful as removal and can often turn a game around instantly, but it relies on an opponent having Flying while you have none or expendable ones in play.  Chances are if an opponent does have a Flying threat this would be one of the few options for dealing with it in your pool, so it is worth keeping handy in the sidedeck if not maindecking it outright.  Being somewhat limited, if potentially powerful, removal makes it a decent early pick in Booster which can also be hate drafted if you are developing a Flying theme or first picked a rare with Flying.  Sealed pools light on any removal or Flying may need to maindeck Gale as well and should always keep it in mind as a sidedeck option should an opponent display Flying in the first game of a match.
Constructed: 3.5
Casual: 3.5
Limited: 4.0
Multiplayer: 3.5

      Welcome to the Pojo.com card of the day section. Today we are looking at Corrosive Gale from New Phyrexia. Corrosive Gale is an uncommon green sorcery that costs one phyrexian green mana and X. Corrosive Gale deals X damage to each creature with flying.

       The card speaks for itself. Super effective against fliers, not so much against anything else. Sideboard option at best, but not sure how useful it may be once there. Sure, dealing X damage to a bunch of fliers is nice, but hardly practical.

      For me, a card like this is just an ok card, nothing to get worked up over. It is a desperate act against an otherwise unprepared for threat.
Limited: 3/5
Casual: 3/5
Constructed: 2/5
Multiplayer: 4/5

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