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Pojo's Magic The Gathering
Card of the Day

Daily Since November 2001!

Chandra's Spitfire
Image from Wizards.com

Chandra's Spitfire
Dark Ascension

Reviewed April 26, 2012

Constructed: 3.87
Casual: 4.25
Limited: 4.00
Multiplayer: 3.87

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

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Card of the Day Reviews 


Chandra's Spitfire

Red doesn't get a lot of flying outside of Dragons, so a cheap one that isn't terrible is worth looking at. The Spitfire is a 1/3 for 2R, which is respectable, but of course you don't ever really want its power to be 1, do you? You want its ability to make it a 4/3, 7/3, or even 10/3, right? Of course! And with Chandra herself, in any of her incarnations, that's fairly easy to do. While you ping away at your opponent, your Spitfire gets bigger and ready to swing. The trouble comes when you don't draw a Chandra. Then you have to use your burn spells to aim at your opponent's dome when you'd rather use them to kill creatures. Using burn like Chandra's Outrage, Searing Blaze, or Volcanic Fallout helps, but you really don't want to have to rely on spending instants and sorceries to make the Spitfire do its thing. Red decks are already prone to running out of cards. But then again, if you can get through with a 7/3 after throwing burn directly at the opponent, it won't matter if you're out of cards when you win, will it?

Constructed- 3.5
Casual- 4
Limited- 3.75
Multiplayer- 4.5

David Fanany

Player since 1995

Chandra's Spitfire
While Dave Price and his Sligh decks are important in Magic's history, they do seem to have created a perception that red is a color of small creatures. Experts in the color will tell you that it is in fact a spell color, as emphasized by Chandra's Spitfire. While this creature came out shortly before Kiln Fiend, which is a more purely powerful card mainly due to its lower cost, it's not entirely overshadowed. For one thing, the Spitfire can fly, and as one of the color with the fewest flying creatures, anything that can attack from above or block if necessary is a boon. Second of all, Kiln Fiend doesn't fit in a deck themed around Chandra Nalaar!
Constructed: 3/5
Casual: 4/5
Limited: 3/5
Multiplayer: 3/5
Michael "Maikeruu" Pierno

Today's card of the day is Soul's Fire which is a three mana Red that has target creature you control deal damage equal to its power to target creature or player. Played alongside low cost high power creatures this is a serious threat and finisher that can even be used before Fling for more damage. Red creatures with Haste that are sacrificed at the end of turn or ones that power up multiple times are the most likely companions to a Soul's Fire and Fling theme. Infect or other targets with noncombat specific effects like Lifelink are effective as well which gives this quite a bit of potential across a variety of designs.

For Limited this being able to destroy creatures or do direct burn without sacrificing your creature makes it an excellent second or third pick in Booster. The single Red also allows for easy use in Sealed where in color removal is likely to be lacking. The damage is valuable in the format, though the probability of not having ideal targets reduces the effectiveness somewhat.

Constructed: 4.0
Casual: 4.0
Limited: 4.0
Multiplayer: 4.0


Welcome to the Pojo.com card of the day section. My family and I chose some of our favorite cards for this week. Today is my daughter Samantha’s pick, Chandra’s Spitfire. Chandra’s Spitfire is an uncommon red creature elemental for two generic and a red, and is a 1/3. Chandra’s Spitfire has flying and whenever an opponent is dealt non-combat damage, Chandra’s Spitfire gets +3/+0 until the end of turn.

My daughter LOVES Chandra’s Spitfire, but also simply loves Chandra in general. So much so, she dressed up as Chandra for Halloween, and won a costume contest. I of course had to build her a Chandra themed deck, and it focuses on the Chandra’s Spitfire, simply because of how amazing it really is. With a bunch of toms on the board (cards that tap to deal one damage) the Spitfire quickly becomes a very real threat. Think of just two Goblin Fireslingers on the table. They tap and deal one damage to an opponent, and then in turn, you attack with the now 7/3 Spitfire. When properly utilized, you use Goblin Tunneler to first make it unblockable, and then after the declare blockers, right before damage is assigned, is when you hammer in the toms and burn spells for maximum damage! I mean, two toms, one Shock, and a Soul’s Fire, going on the stack in reverse written order so they trigger in written order, would be over twenty damage! In fact, if the attack were successful, it would be twenty-five damage, on a single swing, with one creature, and four mana. A very interesting scenario since it all could happen on fourth turn.

My daughter’s thoughts on the Chandra’s Spit fire. Chandra’s Spitfire is both a beautiful and awesome card. I beat people with that card all the time. I love Chandra!

And that is it for today’s card of the day from my daughter Samantha and I. See you all tomorrow when we take a look at the card my wife, Saira picked out!

Limited: 5/5
Constructed: 5/5
Casual: 5/5
Multiplayer: 5/5

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