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Pojo's Magic The Gathering
Card of the Day

Daily Since November 2001!

Primeval Light
Image from Wizards.com

Primeval Light

Reviewed April 19, 2012

Constructed: 3.00
Casual: 3.67
Limited: 3.13
Multiplayer: 3.75

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

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Card of the Day Reviews 


Primeval Light

On the one hand, it's basically a sideboard card. A lot of people don't even bother with enchantments, and some people have a few Pacifism-effects but not much else. If you're not destroying at least two enchantments, you're paying four mana for a Naturalize that can't hit artifacts. On the other hand, casual formats are a fertile field for enchantment-based decks. Cards like Auratouched Mage, Three Dreams, Mesa Enchantress, and so forth aren't quite good enough in competitive Magic, but they're good enough to tempt people into building decks around them for kitchen table use. And if there's one guy like that at your table, this card will utterly wreck him. If there isn't... well...

Constructed- 2
Casual- 3
Limited- 1.5
Multiplayer- 3.25

David Fanany

Player since 1995

Primeval Light
We're ending this theme week with a card that I've always been a huge fan of. Green decks often want to make use of enchantments, but can also be slowed down by the same. There are a few cards like this one throughout history that let you choose to keep beneficial enchantments and eliminate harmful ones, and this one even lets you make an enemy at will in multiplayer (if you're inclined to do so). It also hits a lot of great themes, both of the Ravnica block and, dare I say, of this modern world. It's all too easy to be disconnected from nature; not in the way that phrase is usually used, but in the sense of not seeing the world of nature hidden right in front of your eyes, like the flock of pigeons that has existed since before your town did. It is also, I daresay, a metaphor for the upcoming return to Ravnica: even under the shadows of the past, change is eternal.
Until next week, grow through the concrete, and choose carefully whose enchantments you destroy.
Constructed: 3/5
Casual: 4/5
Limited: 4/5
Multiplayer: 4/5

       Welcome to the Pojo.com card of the day section. We close out our week looking at Primeval Light from Guildpact. Primeval Light is an uncommon green sorcery that costs three generic and one green mana. Primeval Light destroys all enchantments target player controls.

       Any time you can blow up all of someone else’s things while leaving your own alone is a great time to me! In today’s game, there are always enchantments floating around somewhere. Often times, several. This means that having a way to deal with a majority of them is crucial. Primeval Light is just the card. If an opponent is getting out a bunch of enchantments, you simply blow them up. While Primeval Light may not be the “best” enchantment destroyer, it is certainly effective.
Limited: 4/5
Constructed: 4/5
Casual: 4/5
Multplayer: 4/5


Today's card of the day is Primeval Light which is a four mana Green spell that destroys all enchantments target player controls.  This is pretty much a sidedeck only card as enchantments are not overly common and are even less likely to be used in great number, which reduces the usefulness of this.  It is nice that it destroys only the enchantments of a target player which will protect your own cards, but lower cost options exist for individual threats or global destruction in Multiplayer formats.  Overall a decent card for a sidedeck, but better or more versatile options are readily available.
For Limited there are quite a few enchantments in the block and the creature heavy nature of the format promotes at least a few auras being used to supplement them.  Using this to deal with a powered up threat when direct creature removal might not be available is well worth considering, though not being an instant prevents combat tricks.  If running Green this works well as an early pick in Booster or maindecked in Sealed as it is effectively removal which can be sidedecked out if your opponent doesn't display major enchantments over a significant number of turns.
Constructed: 2.5
Casual: 2.5
Limited: 3.0
Multiplayer: 1.5

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