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Pojo's Magic The Gathering
Card of the Day

Daily Since November 2001!

Feed the Pack
Image from Wizards.com

Feed the Pack
Dark Ascension

Reviewed April 13, 2012

Constructed: 3.00
Casual: 4.00
Limited: 3.60
Multiplayer: 3.40

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Click here to see all of our 
Card of the Day Reviews 


Feed the Pack

Do you have a creature that's not worth its toughness in 2/2 Wolves? Well, then this is the card for you! I like this card because it combos quite well with Mayor of Avabruck, Parallel Lives, and several other cards in Innistrad block that seem to be pushing us toward critical mass of Wolf tokens. I also like that it's optional, which means you don't have to worry if you need all your nontoken creatures. The fact that it's at your end step is a bit weird, but that means the tokens come into play at the same time as the token from Howlpack Alpha. Also, you can swing with everybody and feed one of your tapped-out creatures to the pack to get untapped Wolf tokens. Doing this will always double the toughness you have to block with from any one creature, since the Wolves are 2/2. That could be important if your opponent has a trampler and you have a Wall, or if you'd rather just have a swarm of chump blockers than one beatstick.

Constructed- 3.5
Casual- 4
Limited- 4
Multiplayer- 4 

David Fanany

Player since 1995

Feed the Pack

I was always confused why most games where you encounter wolves didn't show them in packs. Skyrim's wolves seem to travel in groups of exactly three, and Gran Pulse's tend to be seen alone or in pairs, despite the fact that the planet is full of tortoises the size of skyscrapers. In addition to providing a more accurate look at wolf hunting behavior, Feed the Pack also happens to be a pretty solid way to generate lots of tokens fast. It's not always ideal to convert a large creature into lots of smaller ones, but you can combine Feed the Pack with creatures that don't mind if they die: Solemn Simulacrum and Pelakka Wurm provide some pretty crazy card advantage when combined with this, and Brawn actually does his best work in the graveyard.

Constructed: 2/5
Casual: 4/5
Limited: 3/5
Multiplayer: 3/5


Welcome back readers todays card of the day is an interesting green enchantment that can produce a buttload of wolves. In standard and extended and modern this enchantment is expensive at six mana and does not have an immediate impact on the board requires a sacrifice to make it worth it making it an interesting card but not necessarily the most competitive. In legacy and vintage this card is too slow and not powerful enough to justify even thinking about. In casual and multiplayer I have the wacky idea to use walls to keep opponents at bay and then sacrifice the wall because you get wolf tokens equal to the creatures toughness thus allowing you to go on the offensive while playing defensive. Pet deck ideas aside turning any creature into more can be good and with numerous persist, and undying shenanigans this card is certainly an interesting choice. In limited it’s a solid card that once again requires some finesse to work with and once again doesent have an immediate advantage, but you can clog up the ground with wolf tokens. Overall a powerful card for casual and multiplayer that has a nice build around me element.
Constructed: 2.0
Casual: 3.5
Limited: 3.0
Multiplayer: 3.5

Michael "Maikeruu" Pierno

Today's card of the day is Feed the Pack which forms easy in-block and color combinations with cards like Parallel Lives, Essence of the Wild, and Tree of Redemption.  The cost of six for Feed the Pack itself is a little high, but Green can accelerate up to that without much difficulty.  Overall this is a fun card that will see play at least in casual settings and can potentially be used competitively if the mana cost can be overcome.
In Limited tokens win games and turning even a 2/2 into two 2/2 creatures during each of your turns is a winning strategy.  With that in mind it should always be a first pick and with just one Green in the six mana cost it can be splashed into decks with multiple colors and still be reliably put into play.  The only real drawback is requiring a non-token creature as it can be a poor topdeck and requires a steady supply of creatures drawn or in play to maintain a full offensive.
Constructed: 3.5
Casual: 4.5
Limited: 4.0
Multiplayer: 3.5


      Welcome to the card of the day section here at Pojo.com! We close out our amazing week with a look at Feed the Pack from Dark Ascension. Feed the Pack is a rare green enchantment that costs five generic and one green mana. Feed the Pack says at the beginning of your end step, you may sacrifice a non-token creature. If you do, put X 2/2 green wolf tokens into play where X was the sacrificed creatures power.

      Feed the Pack is simply ridiculous for token decks. When combined with even one Parallel Lives things can quickly get WAY out of control. Imagine sacrificing a 3/3 with Parallel Lives. That would be six 2/2 ready and waiting for an onslaught next turn! While I myself haven’t run with this card much for my wolf deck, mainly because of losing out on key creature and paying six mana, I see a lot of people using it now. It is really great at building that instant army. The other great thing is swinging with something big, taking out one or two other creatures your opponent has, and then sacrificing it to gain a bunch of blockers.
Limited: 4/5
Casual: 4/5
Constructed: 4/5
Multiplayer: 3/5

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