Pojo's Magic The Gathering news, tips, strategies and more!

Pojo's MTG
MTG Home
Message Board
News & Archives
Deck Garage
BMoor Dolf BeJoSe

Paul's Perspective
Jeff Zandi
DeQuan Watson
Jordon Kronick
Aburame Shino
Rare Hunter
Tim Stoltzfus
Judge Bill's Corner

Trading Card

Card of the Day
Guide for Newbies
Decks to Beat
Featured Articles
Peasant Magic
Fan Tips
Tourney Reports

Color Chart
Book Reviews
Online Play
MTG Links

This Space
For Rent

Pojo's Magic The Gathering
Card of the Day

Daily Since November 2001!

Curse of Bloodletting
Image from Wizards.com

Curse of Bloodletting
Dark Ascension

Reviewed April 12, 2012

Constructed: 2.75
Casual: 3.75
Limited: 3.60
Multiplayer: 3.75

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Click here to see all of our 
Card of the Day Reviews 


Curse of Bloodletting

All your burn is twice as hot... unless you use it on a creature. All your creatures have double strike... if they get through. Your Earthquake hits the other guy twice as hard as it hits you. I could respect any red deck that used this as the top of its curve. The catch is, most red decks are running out of steam by the time they hit 3RR. I think the real place for this card is in Multiplayer, where it will earn you one enemy, but encourage everybody else to send their damage his way to get double mileage out of it. That means that you have less firepower coming at you, and that your own resources will go twice as far toward the arduous task of burning down several players.

Constructed- 3
Limited- 3.5
Multiplayer- 4

David Fanany

Player since 1995

Curse of Bloodletting

The experienced multiplayers out there probably know already how powerful doubling effects can be. I tend to think that any such effect that gives you more control over it is going to end up being even more powerful. If you use Curse of Bloodletting, it gives you much more control over who takes how much damage and when, without putting yourself at risk from other people who might be inclined to exploit somebody else's doubling effect. The only downside is that it stops being effective when the enchanted player inevitably leaves the game, which will probably be pretty fast. But then you often need to accept high risks to get a big reward!

Constructed: 2/5
Casual: 4/5
Limited: 3/5
Multiplayer: 3/5


Welcome back readers todays card of the day is an interesting curse card. In standard, extended, and modern I could see this card making a tech appearance or perhaps as some sort of combo piece but is kind of expensive and red intensive. In legacy and vintage this card is too expensive and doesn’t fit into the format. In casual and multiplayer curses are interesting and this one is highly political enchant someone who is the threat and reward people for ganging up on them as you point them in the right direction. I like this curse in multiplayer for its political nature and it can also work quite well with other curses that deal damage. In limited it doesn’t have an immediate impact but is still quite powerful in decks that can support its red cost. Overall a somewhat powerful if niche effect that has a lot of multiplayer political potential.
Constructed: 2.0
Casual: 3.0
Limited: 3.0
Multiplayer: 3.5

Michael "Maikeruu" Pierno

Today's card of the day is Curse of Bloodletting which is a five mana Red that doubles the damage the enchanted player receives.  While this can be a nice boost to damage output when a Red burn or aggro deck is winding down a more direct form of damage would often be more reliable as this doesn't do anything by itself.  The lack of damage makes it a poor topdeck and by that stage of the game a true burn or heavy aggro should be close enough to winning without a five mana support card.
In Limited this can be a major advantage that puts your opponent on a tight clock against even the smallest offensive threat.  A worthwhile first pick in Booster or as part of a Sealed build for the potential damage increase it can provide.  There is no real drawback to running it and even getting three or four additional damage by using it makes it worth the mana cost and slot in a deck.
Constructed: 3.0
Casual: 3.0
Limited: 3.5
Multiplayer: 3.0


       Welcome to the Pojo.com card of the day section. Here we are looking at Curse of Bloodletting from Dark Ascension. Curse of Bloodletting is a rare red enchantment aura curse. When Curse of Bloodletting comes into play, attach it to target player. Any damage dealt to enchanted player is doubled.

     I love red, and these kinds of cards symbolize my reasoning for affection. I loved Furnace of Rath back in its day, but was always hesitant to play it for fear of “getting burned” myself. Curse of Bloodletting takes all the risks involved out of the scneario and puts an opponent onto the burner, and you’re controlling the heat! Now for five mana it may seem steep, but imagine next turn using Lava Axe on the enchanted player. Ten solid damage for only five mana! Or even better, if you are running a mono-red deck, use Jaws of Stone and target only your opponent, for TWELVE!!

      The best thing is this also works for your creatures. So sending in an army of even 1/1 Goblins could quickly get out of hand. Simply put, once this is on your opponent, there is a big ol’ timer starting a countdown, to their doom!
Limited: 5/5
Casual: 5/5
Constructed: 5/5
Multiplayer: 3/5

Copyrightę 1998-2012 pojo.com
This site is not sponsored, endorsed, or otherwise affiliated with any of the companies or products featured on this site. This is not an Official Site.