Pojo's Magic The Gathering news, tips, strategies and more!

Pojo's MTG
MTG Home
Message Board
News & Archives
Deck Garage
BMoor Dolf BeJoSe

Paul's Perspective
Jeff Zandi
DeQuan Watson
Jordon Kronick
Aburame Shino
Rare Hunter
Tim Stoltzfus
Judge Bill's Corner

Trading Card

Card of the Day
Guide for Newbies
Decks to Beat
Featured Articles
Peasant Magic
Fan Tips
Tourney Reports

Color Chart
Book Reviews
Online Play
MTG Links

This Space
For Rent

Pojo's Magic The Gathering
Card of the Day

Daily Since November 2001!

Archangel's Light
Image from Wizards.com

Archangel's Light
Dark Ascension

Reviewed April 10, 2012

Constructed: 2.00
Casual: 2.40
Limited: 2.00
Multiplayer: 2.25

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Click here to see all of our 
Card of the Day Reviews 


Archangel's Light

Folks are in an uproar over this one. Nobody likes a subpar mythic rare, and this one is not only lousy, but half of its effect (shuffling your graveyard into your library) is something you don't even want to do in this format. And we can't forget that Elixir of Immortality already exists, doing more or less the same thing for much less mana, colorlessly, and at uncommon. Opening this as your mythic rare in a pack is one of Magic's true feel-bad moments, but I sort of understand why it's a mythic. Mill-yourself decks are hot in Limited right now, and there's plenty of ways to fatten your graveyard. If there were any chance of ever getting two or more of these in a Limited deck, you could easily drag a game out forever and never be in any danger of losing. That's not behavior that Wizards wants to encourage, but newer players love their life gain and so you know someone will try. Personally, I think a better solution would just be to have never made this card at all.

Constructed- 1.25
Casual- 1.5
Limited- 1
Multiplayer- 1.5

David Fanany

Player since 1995

Archangel's Light

In case you didn't know, this seems to have assumed the coveted position of "Consensus Worst Card in Standard and Subject of Countless Unfunny Forum Jokes." Past holders include Chimney Imp (which made an infinite lock with Soul Foundry) and One with Nothing (which was a solid safety valve when you were about to be killed by Sudden Impact). In case you still have any doubts about what the point of today's review is, I consider this the latest entry in the Gallery of Cards That Are Nowhere Near as Bad as People on the Internet Say They Are. I'll allow that there aren't any competitive decks right now that want this card (although Tron casts this on what, turn three?). I'll allow it. But you can't say there isn't a deck somewhere else that would want it. Elixir of Immortality is good, yes? A similar effect that makes you gain 20 life instead of 5 is probably pretty decent, right? You don't just throw this in just any deck playing white; but when you do throw it in, you can definitely get some good out of it.

Constructed: 2/5
Casual: 3/5
Limited: 2/5
Multiplayer: 3/5


Welcome back readers todays card of the day is Archangels Light a card catching a lot of flak for its seemingly underwhelming effect and mythic rarity. In standard, extended, modern and legacy and vintage this card is over costed and does not have a great enough effect on the game overall to make it worth the high cost, don’t expect to see this card in constructed any time soon. In casual and multiplayer I disagree with assessments this is a bad card, in fact this was one of my top multiplayer cards of the set, being able to reuse your graveyard resources is powerful even if there are decks that want a fully stocked graveyard, white normally doesn’t have a huge amount of graveyard shenanigans. The ability to have a Feldons Cane is therefore quite powerful, the second ability gaining 2 life for each card in your graveyard obviously scales better the longer the game goes on sometimes easily gaining you 40+ life quite easily providing a safe buffer for multiplayer and casual games alike while life gain doesn’t necessarily win you the game and I’ve gone on tangents about how bad life gain is but this has an important secondary effect and provides massive amounts of life gain proving its worth its inclusion in casual and multiplayer decks looking for a powerful effect. In limited its expensive but allows you to reuse some of your bombs and is a tool against milling decks and a decent life gain device. Overall obviously a card with casual and multiplayer emphasis and I feel particularly good in EDH.
Constructed: 1.0
Casual: 3.0
Limited: 2.0
Multiplayer: 3.5

Michael "Maikeruu" Pierno

Today's card of the day is Archangel's Light which is an eight mana White card that gives you two life for each card in your graveyard then you shuffle the graveyard into your library.  The high cost and lack of offensive capability make this a nearly worthless card that should probably never see play.  Life gain without another effect is inefficient and just shuffling the graveyard into the deck is not particularly useful outside of countering a mill theme.  Even then the very high cost and negating the potential for multiple copies being used leaves this as one of the worst mythic rares available.
For Limited the cost is manageable and one White allows for splashing, but there is little benefit to ever consider putting it in your deck. 
As merely a stall that can even prevent the use of some effects the only real advantage is getting back cards from the graveyard that may get drawn again.  The somewhat small odds of that in the later stages of the game, where ending it should be more of a priority, keep this from having any significant value.  The format may allow this to stall a game enough to take a win, though there are better and more reliable ways to do so.  Regardless of the other choices in a pack this should be passed in Booster and left in the sideboard in Sealed.
Constructed: 1.0
Casual: 1.0
Limited: 1.5
Multiplayer: 1.0


Welcome to the card of the day section here at Pojo.com. Today we are looking at Archangel’s Light from Dark Ascension. Archangel’s Light is a mythic rare white sorcery that costs seven generic and one white mana. Archangel’s Light says you gain 2 life for each card in your graveyard. And then shuffle your graveyard into your library.

Same as Alpha Brawl, such an amazing card, but such a high mana cost. Of course cards such as Semblance Anvil could help out with that, but that is another risk. And of course there is always mana ramping as I said about the Alpha Brawl yesterday.

The best thing about using the Archangel’s Light is that there are so many either self-mill or just milling decks out there these days, that using this could very well gain you substantial life. Not to mention shuffle in any good creatures and spells you may have lost during the time it took for you to gain eight mana.

Limited: 3/5
Casual: 3/5
Constructed: 4/5
Multiplayer: 3/5

Copyrightę 1998-2012 pojo.com
This site is not sponsored, endorsed, or otherwise affiliated with any of the companies or products featured on this site. This is not an Official Site.