She produces Saprolings for one mana cheaper
than Selesnya Guildmage, which is bound to make
casual token players happy. And its ability can
be used as many times as you have mana, which is
bound to make infinite mana combo players happy.
So what we have here is a card that excels in
Casual. I'm sure Limited players will like it
to, as with one of these on the field, you never
really run out of gas, you just keep putting out
chump blockers while you wait to draw something
good. But in the 60-card formats that don't
entertain Onslaught-era Zombie decks, I just
don't see Jade Mage catching on.
I may be biased, but green has more
attractive-sounding shades than most other
colors (see also: "viridian," "emerald"). I
certainly may have that same bias when it comes
to green creatures, but even so, I think Jade
Mage is a potential hit. Not only is she
efficiently costed, but she punishes people for
leaning too heavily on the crazy powerful spot
removal spells there have been in the last
couple of blocks. The fact that she happens to
make a combo with like half of Magic (Keldon
Warlord, Essence Warden, Overrun) is just gravy.
Whether you build around her or use her for
support, Jade Mage is a fantastic card.
Welcome back readers today’s card of the day is
Jade mage an interesting token making shaman. In
standard, extended/ modern and eternal formats
this card doesn’t cut it unfortunately, a 2/1
body for two mana is good and the ability to
make tokens is nice, as long as you can land
this on the board and keep some mana open you
can pressure control decks and make chump
blockers that can take out x/1 creatures.
Overall not bad just not immediately playable I
am sure some archetypes would utilize this card,
Warp World anyone? In casual and
multiplayer saproling and everything associated
with them are popular and this makes bodies and
with infinite mana can overwhelm players. Shaman
is also a supported tribe allowing it to see
play in those decks as well. In limited it’s not
a bomb but a solid creature I would first pick
this over a lot of cards except for things like
Doom Blade, Fireball, Mind Control ect, snagging
an Overrun with this card as well is just
good game. Overall a solid card that will see a
fair amount of casual play and could possibly
get there in constructed.
Today's card of the day is Jade Mage which is a
two mana Green 2/1 that can create 1/1 saproling
tokens for three mana. For a Green deck
that can rapidly accelerate into a large supply
of mana this is a nice addition to have on hand
when there is an excess of mana available.
1/1 tokens aren't likely to win the game without
an Overrun effect, but serve well as blockers
and can potentially be a dangerous swarm against
In Limited anything that makes tokens is
generally useful and not needing to tap on top
of being somewhat splashable makes this even
better. A deck using Green for
acceleration can easily include this to take
advantage of the extra lands that build up in
the slower format and the creatures will give an
edge. Early in the game it can work just
as a 2/1 attacker that produces a token on the
same turn and late in the game it is still a
good topdeck, which few 2/1 creatures can say.
The overall strength of the card makes Jade Mage
an easy choice to play in Sealed and worth
taking as one of the first picks after a Green
rare in Booster.
The card of the day is Jade Mage. He is a
2/2 that makes a bunch of little 1/1's.
Personally I think reuseable effects are gold.
Especially since this card is in green, meaning
that it will have a lot of land out in to use
this effect. The best part is, this card's
effect can be used more than once. That
makes it even better. Sadly, this card
like many other creature generating cards gets
destroyed by global effects. Him being a
creature himself means that he is also effected.
In standard thats going to happen a lot.
In limited this guy is absolutely amazing.
In limited, quality cards become even better.
Especially because this guy is reuseable.