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Pojo's Magic The Gathering
Card of the Day

Daily Since November 2001!

Buried Ruin
Image from Wizards.com

Buried Ruin

Reviewed September 15, 2011

Constructed: 3.13
Casual: 3.90
Limited: 3.00
Multiplayer: 3.50

Ratings are based on a 1 to 5 scale
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Buried Ruin

Being able to recover one of your best artifacts can, if used wisely, be the deathknell for your opponent. Artifact destruction has become more common in the era of Scars of Mirrodin, but most players still only pack a limited amount, and artifacts aren't like creatures-- they don't die in combat, they need someone to point a kill spell at them, and your opponent only has so many of those. Buried Ruin is an easy way to make your opponent need one more, as well as get back an important artifact without needing to draw or tutor for it. And because it's a land, you don't have to spend a spell slot getting the effect-- as far as cards go, it's practically free, if you can stand to lose a land when you use it. And since the effect is best used in the late game, when you've already played your biggest treasure and had it answered, you should be fine in that respect.

Constructed- 4
Casual- 4.25
Limited- 3.5
Multiplayer- 4

David Fanany

Player since 1995

Buried Ruin
Recurring cards from a graveyard is, in principle, one of the most powerful strategies in Magic - note that Regrowth remains restricted in Vintage after all these years. Buried Ruin isn't quite at that sort of power level, but it is quite relevant in the world of Scars of Mirrodin, and it's also uncounterable. There are so many artifacts, from Sword of Feast and Famine down, which absolutely take over a game, and responding to your opponent's finally managing to force Nature's Claim through with something like this is insult on top of injury. I'd consider it if your deck doesn't have white for Razor Hippogriff, as the card is almost "free" because it produces mana itself. And if you can find a way to recur both lands and artifacts in the same deck . . . wow.
Constructed: 2/5
Casual: 4/5
Limited: 2/5
Multiplayer: 3/5
Michael "Maikeruu" Pierno

Today's card of the day is Buried Ruin which is a land that taps for one mana and for two mana, tapping, and sacrifice can return a target artifact to your hand. For any deck with an artifact focus that can afford to reduce colored mana sources this is an excellent card to use in the middle to later stages of the game. The mana curve of the deck may need to be adjusted slightly, but getting destroyed or sacrificed effects back for a minimal cost off a land is a bargain. Not coming into play tapped really lets this shine and it is very likely to be played in myr and other theme decks in addition to any builds with a few key artifacts.

For Limited this is a land that should be played whenever your deck has a decent number of artifacts as the only penalty for running it is the lack of colored mana production. Later in the game this gives you an extra chance at whatever artifact you want most and there should be no shortage of mana available to both activate the effect and play the returned card. Sealed decks tend to run artifacts to balance out the multiple color builds while Booster can pick this up if artifacts are already in your pool.

Constructed: 3.5
Casual: 3.5
Limited: 3.5
Multiplayer: 3.5

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