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Pojo's Magic The Gathering
Card of the Day

Daily Since November 2001!

Hunter's Insight
Image from Wizards.com

Hunter's Insight

Reviewed September 14, 2011

Constructed: 3.38
Casual: 3.75
Limited: 3.75
Multiplayer: 3.67

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
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Card of the Day Reviews 


Hunter's Insight

For three mana, this card will usually draw you more cards that Divination, if you can get a creature through for damage. Damage to creatures won't work, so you can't use it on a blocker-- you need to attack, and you need to push through to the opponent, or his planeswalker. Trample is useful here, but because Hunter's Insight is an instant, you can always use it on the creature your opponent didn't block, or combo it with a pump spell like Titanic Growth to maximize your draw. Spending two instants to draw four or more cards sounds like a good play to me!

Constructed- 4
Casual- 4
Limited- 4
Multiplayer- 4

David Fanany

Player since 1995

Hunter's Insight
I've always been a fan of green card drawing, ever since I got my Fifth Edition Sylvan Library. Now that that's considered "out of flavor" for green, us nature mages have to resort to attacking with creatures to draw cards. Actually, lots of green decks did that anyway, so maybe it's not so much of an issue after all. It gives the opponent another reason to always block the biggest creature, and potentially even more damaging consequences than usual if they don't. I still like Sylvan Library, but this card shouldn't be underestimated.
Constructed: 3/5
Casual: 4/5
Limited: 4/5
Multiplayer: 3/5


Welcome back readers today’s card of the day is the lean, mean green card drawing machine Hunter’s Insight.  Obviously the play is to cast this when your swinging with a powerful creature such as  Dungrove  Elder.  In standard this card has not seen much play but I could see it being adopted more in mono green decks.  Utilizing Garruk’s various tokens and your solid green creatures makes sure you can take advantage of this card.  In  modern this  could also  provide some card draw to  green  decks which desperately need  it,  although Harmonize is most  likely the better choice  overall.   In legacy and vintage no chance this sees play, too much mana and not needed for the format.  In casual and multiplayer where  creatures  can grow into an absurd  size this is pretty solid being  able to attack  with an  Eldrazi  and then  add  insult  to  injury is  magnificent the  more  players at the table the  more  mileage  you can get out of  your card  drawing.   In limited it’s a decent card draw card and a  sort of combat  trick if your  opponents  know  your running  it and  other  combat effects.  Overall an interesting and playable green card draw spell that gets better when green does what it does best, attacking with fatties.
Constructed : 2.5
Casual: 3.0
Limited:  2.5
Multiplayer: 3.5

Michael "Maikeruu" Pierno

Today's card of the day is Hunter's Insight which is a three mana Green instant that has you draw cards equal to the damage a target creature you control deals to a player or planeswalker that turn.  This is a solid card draw option for Green and being an instant allows it to avoid the vulnerability of removal plus target whatever creature is unblocked or has Trample, but prevents the option of being used on multiple turns as well.  Overall a heavy mana acceleration deck with larger creatures or pump can certainly benefit from this and it is likely to make an appearance in those builds.
In Limited card draw is a big advantage and being able to use this on any unblocked or Trample option that is available when you need the cards.  A definite inclusion in any deck splashing Green and a great second or third pick in Booster as in most cases you should be gaining card advantage from this.
Constructed: 4.0
Casual: 4.0
Limited: 4.5
Multiplayer: 4.0

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