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Pojo's Magic The Gathering
Card of the Day

Daily Since November 2001!

Image from Wizards.com


Reviewed September 12, 2011

Constructed: 3.25
Casual: 2.88
Limited: 3.25
Multiplayer: 2.00

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

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Card of the Day Reviews 



Sometimes a counterspell just isn't proactive enough-- you need to make sure that spell in their hand never gets off the ground. Distress is a perfect option for just about any dedicated discard deck. I've heard it argued that Distress just isn't advantageous enough-- it's a 1-for-1. Maybe so, but you're trading their best card for one of your fair-to-good cards, for the low price of two mana of a certain color. Blue mages were happy to make that trade back in the days of Counterspell, and they had to wait for the opponent to try and cast the spell the spell they wanted to stop. True, that meant that they could trick an opponent into wasting mana as well as a card, but it also meant that they had to leave mana open and wait for a spell they deemed threatening enough to stop, while Distress allows you to simply pluck the card of your choice from its owner's hand, and allows you to see the opponent's hand, know what his plans for the immediate future are, and choose which card would most hinder his plans were he to lose it, while a counterspell player rarely has more than blind faith to act on.

Constructed- 4
Casual- 4
Multiplayer- 3.5
Limited- 4

David Fanany

Player since 1995

This card was Thoughtseize before Thoughtseize was Thoughtseize. Er, what did I just say? We're looking at an interesting situation in the upcoming Standard rotation, where you can hit creatures and planeswalkers with Despise on the first turn, and have to wait for the second at the earliest for non-creature spells, which is somewhat unlike card pools we've seen in the recent past. As long as the Titans are in Standard, anything that can force players to discard creatures is going to be appealing, but Despise's speed may earn it the starting place. In principle, though, Distress is a perfectly serviceable card which could end up playing a role out of sideboards, especially since there are so many multilands around that it may be easier than ever before to meet almost any mana cost. And any budget-minded players who didn't have this card before now have access to a new version that's around in large quantities - in many casual metagames, its slower speed won't even be noticed.
Constructed: 3/5
Casual: 3/5
Limited: 3/5
Multiplayer: 2/5

Michael "Maikeruu" Pierno Today's card of the day is Distress which is a two mana Black spell that has a target player reveal their hand and discard a non-land card from it of your choice.  Duress was one less mana, couldn't target yourself, and couldn't discard creatures.  The extra mana is a big drawback that is somewhat balanced out by the improvements and it should allow this to be played in most of the decks that were using Duress.  Being able to discard your own card may give it a few new homes as well, but overall the increased cost will stand out in the minds of those that played Duress.  

In Limited this actually surpasses Duress by working as pre-removal for large creatures if it can be played early enough, though is weakened by the double Black casting cost which would often prevent it from being played in the first few turns.  It can be played in Sealed if the build is primarily Black and in Booster can easily be drafted early as removal considering the deck can be a single color.  In either it is disruptive card that gives the advantages of removing the biggest threat and revealing their hand which makes it worth using when reasonable.  

Unfortunately Multiplayer is a very poor place to run hand destruction as your opponents outnumber your discard abilities. A target of this card will also be likely to focus their attention on you after having an important card dropped from their hand.  

Constructed: 3.0
Casual: 2.5
Limited: 3.5
Multiplayer: 1.5


Welcome back readers today’s card of the is Distress. As Shock returned to replace Lighting Bolt so too must Duress be replaced. Duress is a classic, iconic and powerful card, Distress not so much. The fact it can snag anything is really nice but double black and having to wait a turn may mean the difference between losing the match or winning. In standard as of now it is too slow and horrible but when Duress and Inquisition of  Kozilek rotate out it is between this and  Despise and yet revealed  discard spells from Innistrad, after rotation it will definitely see play as of now it’s pretty mediocre. In modern and eternal formats it can’t compete with Duress nor Thoughtseize and is entirely too slow making it a horrible card.  In casual and multiplayer cards that aren’t permanents or only hit a single player are a waste of resources to run, sure you got rid of that Shivian Dragon using your Distress but what about the other players? Cards that force multiple people to discard are much better. In limited it is playable certainly not a high pick but something you may want to sideboard in your black decks. Overall a card with fantastic art and flavor that falls short of the discard spells players can currently use in most formats.
Constructed: 2.5
Casual: 2.0
Limited: 2.0
Multiplayer:  1.0

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